DICE PACKS BUNDLE
Page 29 of 104 First ... 19 27 28 29 30 31 39 79 ... Last
  1. #281
    that was the culprit thank you for the quick response.

  2. #282
    Quote Originally Posted by gmdmb3 View Post
    that was the culprit thank you for the quick response.
    As a bit of an ego trip (now that we've got that sorted - sort of) do you find the CSG and/or AG useful, or were you just "checking them out"?

    One of the frustrating things about developing Extensions and other stuff for FG is that you generally only hear from people when things aren't going 100% - you never hear from them when things are going right (apart from the odd one or two) so its hard to judge is its worth the effort to put things together. It's not really an ego-trip either, its more of simply good to know if things are being used, if people find them useful, and (at its most primitive) its its actually worth the time and effort it takes to produce things.

    I'm sure I'm not the only Community Dev who'd like to know how people feel about their product - I know the Savage World boys like getting feedback, for example, and I know some people are using the Locations Extension, so its nice to know how other Rulesets, Extensions, Modules, Map, etc are being received as well

    But enough ego!

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #283
    Quote Originally Posted by dulux-oz View Post
    As a bit of an ego trip (now that we've got that sorted - sort of) do you find the CSG and/or AG useful, or were you just "checking them out"?

    One of the frustrating things about developing Extensions and other stuff for FG is that you generally only hear from people when things aren't going 100% - you never hear from them when things are going right (apart from the odd one or two) so its hard to judge is its worth the effort to put things together. It's not really an ego-trip either, its more of simply good to know if things are being used, if people find them useful, and (at its most primitive) its its actually worth the time and effort it takes to produce things.

    I'm sure I'm not the only Community Dev who'd like to know how people feel about their product - I know the Savage World boys like getting feedback, for example, and I know some people are using the Locations Extension, so its nice to know how other Rulesets, Extensions, Modules, Map, etc are being received as well

    But enough ego!

    Cheers
    If I'm being honest...

    I probably won't use the Color gizmo very much, unless you come up with a way to change the die numbers as well.

    But... i like the alignment chart and plan to use it on my players(true neutral thief and a dwarven paladin that is so stupid he only knows right from wrong, to name two of them). i thought it was only going to be a novelty at first so i tried the quiz on myself... I'm neutral-good thank you very much.

  4. #284
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by dulux-oz View Post
    ...I'm sure I'm not the only Community Dev who'd like to know how people feel about their product...
    Absolutely - it makes a big difference to the devs - if they get feedback that people are using it then they are more likely to do more with it. For example - MoreCore would get more work for instance if I knew if people were using it (I do see some posts on different game systems about people using it).

  5. #285
    As a feedback to your work, I'm actually preparing my first campaign in FG and your Alignment Graph will play a major role to keep our crazy cleric and our unpredictable barbarian in track, which will be a lot of fun. And for the Locations Extension, I check this thread every day (!!!) out of sheer anticipation for the next version

  6. #286
    Quote Originally Posted by damned View Post
    Absolutely - it makes a big difference to the devs - if they get feedback that people are using it then they are more likely to do more with it. For example - MoreCore would get more work for instance if I knew if people were using it (I do see some posts on different game systems about people using it).
    Ditto. I'm still amazed that people actually use my PF class and race mods. Their feedback encouraged me to overhaul them to be more user-friendly.
    I never claimed to be sane. Besides, it's more fun this way.

  7. #287

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    881
    I surely keep a close out for this space also!

    But MoreCore is something I hope will get a wee bit more into it some day. I actually use it a lot. It adds that little bit more functionality and since I mostly run games that are not mainstream or rp systems I've made myself, it is a great great thing to have.

    So yeah. Thanks to all of you guys that can do these things. I wish I had the brains for it. I generally just have too many opinions and too much time to voice them. heee heee.


    Vires Animi

  8. #288
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by viresanimi View Post
    I surely keep a close out for this space also!

    But MoreCore is something I hope will get a wee bit more into it some day. I actually use it a lot. It adds that little bit more functionality and since I mostly run games that are not mainstream or rp systems I've made myself, it is a great great thing to have.
    If you put some suggestions forward for MoreCore that will keep it fairly generic (but do it in the MoreCore thread) I will gladly consider them.

  9. #289
    I don't want to be "THAT GUY" but, I am curious as to how things are moving along for the next version.

  10. #290
    Quote Originally Posted by gmdmb3 View Post
    I don't want to be "THAT GUY" but, I am curious as to how things are moving along for the next version.
    They're coming along - getting the shopping functionality working correctly across all the supported Rulesets has proved more of a challenge than first anticipated; primarily because the SW Ruleset uses a different architecture to the rest of the CoreRPG-child rulesets, meaning I've had to write it more than once and then integrate the different versions. The new NPC/Organization/Encounter code works well across all Rulesets, as does the various new features which people have asked for (unfortunately, not everyone got their wish - sorry).

    I'm still working on making sure previously created Modules will work with the new features/architecture, and of course ensuring that the Extension remains compatible with my other Extensions and with the new Extensions about to be released.

    Apart from some minor tweeks and bug fixes the major differences between v3 and v4 are around Module Creation, NPC/Organization/Encounter Integration, and of course the Shopping Functionality - which means that tendrils of Extension Code are worming their way into a number of different existing sub-system and I've had to liaise with Moon Wizard and some of the Ruleset Devs to get the code to work properly - as you can imagine when you're playing with someone-else's code they can get "concerned" about what you're doing and how its going to effect their work. Still, the new FGv3.1.3 about to be released has some of my code-suggestions in it, so progress is being made.

    Add in to all of that "life" and it makes the going slow - remember, I ain't getting paid for this, so earning a living's got to come first (feel free to shower me with luv (ie $$$) if you want ).

    And don't worry, you're not being "THAT GUY"

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

Page 29 of 104 First ... 19 27 28 29 30 31 39 79 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in