Thread: Test Release v3.1.3
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October 9th, 2015, 13:26 #41
You keep going on like that and I'll "take my ball and go home - so there!"

Or even worse, stop working on the part of the new version which will allow YOU to automatically update your existing Modules - thus forcing you to redo them from scratch!
(I don't know; there's no respect these days! Here I am slaving away, working my fingers to the bone, going to bed late every night with a headache from the intense coding, voice raw from narrating vids, and what do I get? People ragging on me! It's so... so... so uncivilized!
)
Dulux-Oz
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October 9th, 2015, 15:11 #42Grand Patriarch
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Uncivilized indeed! But what can you expect from a people that has settled in a foreign land and just took everything from the ... eh... native... Look, my people traded, pillaged, and conquered around the world, but at least we were civilized enough to share the land we took instead of keeping it for ourselves.
Relax Mr Dulux. Don't let the heathens get you down. But seriously. Respectfully sir. When is it done? *grins mischievously*
On a serious note though. If you need someone to test things at a certain point, I will be happy to help. I hope the extension comes out well. It certainly seems that people are anxious for it. I call that a luxury problem.
Vires Animi
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October 9th, 2015, 18:19 #43SmiteWorks
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Viresanimi,
You can specify a Merge ID tag in your module export which should combine all the records from modules sharing the same Merge ID. (You may need to revert the modules (i.e. right click option in module activation window).)
Regards,
JPG
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October 9th, 2015, 18:29 #44SmiteWorks
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Updates
- [DEV][CoreRPG+] Drop down template subtags added for below and listoffset.
- [CoreRPG+] Dragging and dropping items generated script error. Fixed.
JPG
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October 9th, 2015, 20:35 #45
*heathen and proud*
Fine. No more art for you Mr. Dulux. :P
I'm glad to see that the extension is being accounted for in the program code though. A step forward for inventory management.I never claimed to be sane. Besides, it's more fun this way.
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October 9th, 2015, 20:38 #46
Excellent work. Love that dropdown template is finally brought to CoreRPG scope. I started to check could we start to utilize it in Savage Worlds instead of defining "own" version and it looks very good. However, I noticed one thing that might not be correct in CoreRPG's version:
common/template_dropdown.lua file lines 276-277 (within selectItem function) it states:
but shouldn't this setup sTarget's value to be TEXT value instead of the VALUE? There is no such function asCode:if window[sTarget].getValue() ~= getValue() then window[sTarget].setValue(getValue()); end
but personally I always thought that TEXT value was the one displayed for users and VALUE is the systematic value.Code:function getText() if winSelected then return winSelected.Text.getValue(); end return ""; end
EDIT: After more detailed review, seems like TEXT value is not utilized anyhow in CoreRPG's dropdown. Wonder what is it's purpose?Last edited by Ikael; October 9th, 2015 at 21:09.
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Post your SavageWorlds ruleset feature requests and issue reports here!
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October 10th, 2015, 02:30 #47
Dulux-Oz
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October 12th, 2015, 23:32 #48SmiteWorks
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Ikael,
The getText vs. getValue was a convention created for the options window way back when it was created. I don't remember it being used in dropdown, but memory could be fuzzy with time.
There is a DB.getText vs. DB.getValue option in the API, but that has more to do with retrieving just the text vs. the full value with formatting.
Cheers,
JPG
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October 13th, 2015, 18:13 #49SmiteWorks
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Zacchaeus,
I just tried to reproduce the Tough feat issue.
This screenshot shows me adding to a hill dwarf sorcerer with draconic bloodline:
* 2nd level of sorcerer
* Tough feat
* 3rd level of sorcerer
From the messages in the chat window, it looks like everything is being accounted for.
Can you get me steps to recreate?
Thanks,
JPG
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October 13th, 2015, 21:07 #50
Moon Wizard,
No I cannot recreate this at all. It's working perfectly. My apologies for wasting your time.
ZacIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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