Thread: DOE: Locations Extension
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September 16th, 2015, 08:34 #251
Well, since I'm such a tease, here's some of the stuff that's new (and working as of today):
- All Cyclebuttons replaced with Dropdown Lists
- Completely reworked the code, making it more efficient
- Incorporated 5E- and C&C-friendly graphics to automatically load
- Dynamically Sizing Menubar/Sidebar
- Better Shared Record Handling
- Better NPC, Encounter, & Map Link Handling
- More granular "Display to Players" options
- Building Types, including Commercial Buildings (Shops)
- Shop Markup and Buyback Percentages
- Full Item ID-integration in Building Inventories
- Actual Drag-&-Drop Shopping from Shops (still working on getting the Money handled correctly)
Any (maybe) more to come
(Call me a tease, will you)
Dulux-Oz
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September 16th, 2015, 15:32 #252"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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September 16th, 2015, 15:35 #253FG Wiki: How to Compile the FG Logs
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September 16th, 2015, 15:36 #254
Dulux-Oz
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September 16th, 2015, 15:40 #255Crusader
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September 16th, 2015, 15:56 #256
I suppose it would mean SW and myself coming to some sort of arrangement - something I'd be willing to discuss. Doug and Moon have a lot on at the moment with the Unity rebuild so I don't know when/if it'll happen.
Fundamentally, the Community could bring it to SW's attention - whether that'd have any effect is something I'm not sure about.Dulux-Oz
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September 16th, 2015, 15:57 #257
The devs constantly look at community developed extensions/code and consider adding it to the main rulesets. Many things need to be considered before this is done: maturity of code, ease of fit into the current code, backwards compatibility, plans for future development, future maintainability, developer wishes, etc., etc.. It takes a while and the devs need to consider if there is ongoing development on the extension/code or if it is pretty stable and mature before they even start looking at inclusion. It's usually not just a case of plugging it in - there are usually additional aspects to take into account (the graphics being discussed in this thread is one such "thing" to consider).
The difference between loading an extension and having it included in the base product is minor (from a GM activity standpoint) - just load up the latest and greatest version and off you go. There's nothing stopping you using this great extension.
Is it a necessity? I'd say probably not for the majority of GMs. No offence Matt! It's a very, very, nice to have though...
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 16th, 2015, 15:59 #258
Dulux-Oz
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Alpha-Geek
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GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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September 16th, 2015, 16:08 #259Crusader
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yeah, necessity wasn't the right word. It's just a great organizational tool.
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September 16th, 2015, 16:12 #260FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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