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  1. #231
    Quote Originally Posted by lsujonno View Post
    It seems like FG won't explode with new features until we can separate those two pieces.
    I'm not so sure about that - I've been requesting help (re: graphics) for about a year now and out of all of the people who use FG (10s of 1000s) I've had about 6 offers of which 2 have come through. In the meantime I've developed a whole host of new features (some of which are coming in v4, Soon(TM)).

    It seems to me that people are OK to consume other people's work for free but are very, very reluctant to give back, even when asked, and even when it'll help themselves.

    Don't get me wrong: I enjoy producing Vids and Code and other stuff for the Community - its part of my hobby, after all - I just get a little jaded from time-to-time.

    I don't think things will improve if FG was split or not - even if it is split it'll still require people to "step up".

    Just my (jaded & cynical) 2 cp worth.

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  2. #232
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    Quote Originally Posted by lsujonno View Post
    Yeah, that's the issue.

    I was wondering if there was a push to get rid of pure graphics for a combination graphics text overlay so that we could have coders working on features and GUI guys working on skins without everyone having to wait on each other to get things implemented. It seems like FG won't explode with new features until we can separate those two pieces. Just a thought. Not sure what SW has in mind for future upgrades, and didn't know if prominent community developers talked with the SW guys.
    What is it that you think is missing so bad that development will explode if some graphics options get changed? Just curious.
    Did you have something in mind that you wanted to create?
    Changing the graphics on FG is one of the easier things to do. Creating graphics that look good is always a challenge for most of us.

    What exactly is this XBMC / KODI media player and how does its graphical interface compare to the Fantasy Grounds interface? None of the screen shots I could find gave me any real insight as to what you were getting at with this comparison.

  3. #233
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    Quote Originally Posted by dulux-oz View Post
    Yes, the 5E "style" of graphics is radically different from the "style" used for 3.5E, 4E, Core, PF, d20 Modern, etc, etc, etc. The Extension will work fine with the 5E Ruleset, it just "looks wrong". I've managed to acquire 5E-friendly graphics which will be included in the next version (v4), which I'm currently working on and which will be released Soon(TM).
    The building blocks for 5e graphics are all out there and available to work with are they not? Isn't that all you need for this adaptation? (That and the time to implement them.)
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  4. #234

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    Soono (TM) ???

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  5. #235
    Quote Originally Posted by damned View Post

    What exactly is this XBMC / KODI media player and how does its graphical interface compare to the Fantasy Grounds interface? None of the screen shots I could find gave me any real insight as to what you were getting at with this comparison.
    So check out this screen shot of the home screen of XBMC:
    https://leolabs.org/wp-content/uploa.../Photo-385.png

    vs. this screen shot of the home screen:
    https://xbmconnect.files.wordpress.c...nshot010np.jpg

    This is the same app with different skins. It's similar to how our themes work with FG. The difference is someone can develop an add on for XBMC and if it is just creating new menus to navigate through the skins support it and no new GUI redesign is needed. For FG it seems that for some of our extensions the coders are having to develop graphics in addition to their code for their extensions to blend in with the app and make is seamless. It just seems like there is room for improvement here so that "skinners" can develop cool looking GUIs to use while the coders and make new extensions and those two groups of people don't have to rely on each other to push out new features.

  6. #236
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    Quote Originally Posted by lsujonno View Post
    This is the same app with different skins. It's similar to how our themes work with FG. The difference is someone can develop an add on for XBMC and if it is just creating new menus to navigate through the skins support it and no new GUI redesign is needed. For FG it seems that for some of our extensions the coders are having to develop graphics in addition to their code for their extensions to blend in with the app and make is seamless. It just seems like there is room for improvement here so that "skinners" can develop cool looking GUIs to use while the coders and make new extensions and those two groups of people don't have to rely on each other to push out new features.
    What you are missing in your comparison here is that every button has a different graphic - intentionally. The buttons/icons have been set to look differently. You can skin the fonts and wall paper and existing icons easily. You could even include a generic icon that extension developers could use but then there could be multiple buttons that look the same. I hope that makes sense?

  7. #237
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    Quote Originally Posted by Blackfoot View Post
    The building blocks for 5e graphics are all out there and available to work with are they not? Isn't that all you need for this adaptation? (That and the time to implement them.)
    They are out there. dulux_oz I will send you a copy tonight.
    Also there is the alternate white 5e theme which is encrypted but also the extension doesn't know what other extensions you have running so wont be able to adjust for that (I know you know that but the next person might not).

  8. #238
    Quote Originally Posted by damned View Post
    They are out there. dulux_oz I will send you a copy tonight.
    Also there is the alternate white 5e theme which is encrypted but also the extension doesn't know what other extensions you have running so wont be able to adjust for that (I know you know that but the next person might not).
    Thanks damned, but I've got them - I've had them from about 5 minutes after they were made available.

    It's not the 5E graphics I'm still after, its the graphics for other Rulesets. As I've said in numerous posts in this thread and others, v4 of this Extension has the 5E (& C&C, incidentally) graphics ready to go.

    Oh, and BTW, the Extension does check for other Extensions, as do all of my Extensions - just thought I'd throw that out there.

    Cheers
    Dulux-Oz

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  9. #239
    Quote Originally Posted by viresanimi View Post
    Soono (TM) ???

    Oh you're such a tease! Soon (tm) usually means between now and never!
    Closer to now than never, I promise
    Dulux-Oz

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  10. #240
    Quote Originally Posted by damned View Post
    What you are missing in your comparison here is that every button has a different graphic - intentionally. The buttons/icons have been set to look differently. You can skin the fonts and wall paper and existing icons easily. You could even include a generic icon that extension developers could use but then there could be multiple buttons that look the same. I hope that makes sense?
    I'm not missing anything, I'm pointing out that exact difference that you are talking about. If the graphics were all in the skin, then Dulux wouldn't need to wait on graphics to update his extensions.

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