Thread: DOE: Locations Extension
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May 26th, 2015, 07:47 #181Warrior-Priest
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Sounds good. And I don't think the empty form from non shared item is a big deal anyway.
As far as what should shouldn't be there, I was thinking of it from a reveal kinda way. Enter town, learn buildings, enter building learn detail. If works well. Even though sharing the town shows building names, you don't get those details until you share that building. That worked well till encounters like I mentioned.
I could see others wanting fine grain control, maybe that means all fields selectable. That would of course get a little unwieldy.
In the end you want quick access to related data, with out having to generate player vs dm entries. So the compromise is player vs dm areas on the forms.
Thinking out loud, could it be some sort of format type? Like using the chat/text format in the middle of a story entry to share that paragraph, but not the rest of the text (loose abstract idea here).
The more I think about it the more I wonder if it isn't good enough the way it is (npc / encounter page excluded). It has the GM section to create what would have been a story section. And every thing else is player data anyway. (still just ramble/thinking) the problem becomes then TIMING as well as static true false reveal doesn't it? People still might want that control.
I'm going to stop typing now so I can think this through before answering!
etro-
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June 6th, 2015, 14:00 #182Zealot
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If y'all need a really quick hack/fix for the title label problem, just use photoshop or gimp to rotate the titles in the zip 90 degrees clockwise. I created a temp locations zip (Locations-5E-Hack) with that change and it works great. The text in the dialog still has too small a top margin, but everything works.
That should get you along until Oz has a chance to fix it the right way.
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June 6th, 2015, 14:44 #183
Trouble is that fixing it "the right way" requires fresh graphics, and as I've said on in-numerous occasions, my graphics work sux!
It is also why I've repeatedly asked for volunteers (https://www.fantasygrounds.com/forum...ics-Volunteers) to help out, but no-one's come through for us as of yet.
So, until someone wants to lend a hand the issue won't be getting fixed
Dulux-Oz
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June 6th, 2015, 20:52 #184Zealot
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I suck with the 'G'-thang too.
That being said, I took a stab at doing the labels and sideboard chevron for the default theme:
Attachment 10154
Attachment 10155
Attachment 10156
Attachment 10157
Attachment 10158
Continued in next post.Last edited by jreddin1; June 6th, 2015 at 23:50.
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June 6th, 2015, 20:55 #185Zealot
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More:
Attachment 10159
Attachment 10160
Attachment 10161
Attachment 10162
Attachment 10163
Let me know what you think.
The only other issue I've seen is that the offset for where the text starts inside the box is too high. Tell me where that's set, and I can probably fiddle with that, too.Last edited by jreddin1; June 6th, 2015 at 23:50.
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June 7th, 2015, 03:05 #186
Jreddin=> May I have permission to include these 10 images in the next release of the Locations Extension (with appropriate credit, of course) - assuming I use them (which I almost certainly will)?
Dulux-Oz
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June 7th, 2015, 03:15 #187
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
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June 7th, 2015, 12:58 #188Zealot
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June 7th, 2015, 13:30 #189
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
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GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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June 7th, 2015, 16:22 #190Zealot
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I'll take a look. BTW: I found the change needed to fix the list offset issue. In the template for twlListLocation, I changed:
- <bounds>50,30,-30,-75</bounds>
to
- <bounds>50,40,-30,-75</bounds>
Everything offsets fine now. I'm going to take a look at the thread now. Maybe I can have the others done today (no promises)
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Let me know if there are other pieces that need work, and maybe I can help out with that.


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