DICE PACKS BUNDLE
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  1. #181
    Sounds good. And I don't think the empty form from non shared item is a big deal anyway.

    As far as what should shouldn't be there, I was thinking of it from a reveal kinda way. Enter town, learn buildings, enter building learn detail. If works well. Even though sharing the town shows building names, you don't get those details until you share that building. That worked well till encounters like I mentioned.

    I could see others wanting fine grain control, maybe that means all fields selectable. That would of course get a little unwieldy.

    In the end you want quick access to related data, with out having to generate player vs dm entries. So the compromise is player vs dm areas on the forms.

    Thinking out loud, could it be some sort of format type? Like using the chat/text format in the middle of a story entry to share that paragraph, but not the rest of the text (loose abstract idea here).

    The more I think about it the more I wonder if it isn't good enough the way it is (npc / encounter page excluded). It has the GM section to create what would have been a story section. And every thing else is player data anyway. (still just ramble/thinking) the problem becomes then TIMING as well as static true false reveal doesn't it? People still might want that control.

    I'm going to stop typing now so I can think this through before answering!

    etro-

  2. #182
    If y'all need a really quick hack/fix for the title label problem, just use photoshop or gimp to rotate the titles in the zip 90 degrees clockwise. I created a temp locations zip (Locations-5E-Hack) with that change and it works great. The text in the dialog still has too small a top margin, but everything works.

    That should get you along until Oz has a chance to fix it the right way.

  3. #183
    Quote Originally Posted by jreddin1 View Post
    If y'all need a really quick hack/fix for the title label problem, just use photoshop or gimp to rotate the titles in the zip 90 degrees clockwise. I created a temp locations zip (Locations-5E-Hack) with that change and it works great. The text in the dialog still has too small a top margin, but everything works.

    That should get you along until Oz has a chance to fix it the right way.
    Trouble is that fixing it "the right way" requires fresh graphics, and as I've said on in-numerous occasions, my graphics work sux!

    It is also why I've repeatedly asked for volunteers (https://www.fantasygrounds.com/forum...ics-Volunteers) to help out, but no-one's come through for us as of yet.

    So, until someone wants to lend a hand the issue won't be getting fixed
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #184
    I suck with the 'G'-thang too.

    That being said, I took a stab at doing the labels and sideboard chevron for the default theme:
    Attachment 10154
    Attachment 10155
    Attachment 10156
    Attachment 10157
    Attachment 10158

    Continued in next post.
    Last edited by jreddin1; June 6th, 2015 at 23:50.

  5. #185
    More:
    Attachment 10159
    Attachment 10160
    Attachment 10161
    Attachment 10162
    Attachment 10163

    Let me know what you think.

    The only other issue I've seen is that the offset for where the text starts inside the box is too high. Tell me where that's set, and I can probably fiddle with that, too.
    Last edited by jreddin1; June 6th, 2015 at 23:50.

  6. #186
    Jreddin=> May I have permission to include these 10 images in the next release of the Locations Extension (with appropriate credit, of course) - assuming I use them (which I almost certainly will)?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #187
    Quote Originally Posted by jreddin1 View Post
    The only other issue I've seen is that the offset for where the text starts inside the box is too high. Tell me where that's set, and I can probably fiddle with that, too.
    Yeah, as I said in a previous post, that's one I'm aware of and it'll be fixed in the next release - thanks for the offer
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #188
    Quote Originally Posted by dulux-oz View Post
    Jreddin=> May I have permission to include these 10 images in the next release of the Locations Extension (with appropriate credit, of course) - assuming I use them (which I almost certainly will)?
    Lol! Yeah, you can use them (if you think they're good enough!) That was kind of why I posted them Let me know if there are other pieces that need work, and maybe I can help out with that.

  9. #189
    Quote Originally Posted by jreddin1 View Post
    Lol! Yeah, you can use them (if you think they're good enough!) That was kind of why I posted them Let me know if there are other pieces that need work, and maybe I can help out with that.
    Thanks - I really appreciate it - the offer and the permission!

    If you feel like it check that thread I gave the link to in the previous post (#185) - the last 3 or 4 posts of that Thread is what I don't have
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #190
    I'll take a look. BTW: I found the change needed to fix the list offset issue. In the template for twlListLocation, I changed:
    • <bounds>50,30,-30,-75</bounds>

    to
    • <bounds>50,40,-30,-75</bounds>


    Everything offsets fine now. I'm going to take a look at the thread now. Maybe I can have the others done today (no promises)

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