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  1. #81
    Hey,
    I know I made more changes than described above but I didn't write them down. (I vaguely remember adding a place to note down character's meta-attributes)

    One notable thing that is not touched are Psy powers that still use old system.. Oh well. Not a big of a deal.

    I did one session with it and it works and is usable for my group so I don't think I will udpate it further (however there are A LOT of things to improve - especially for combat).

    Have fun.
    Last edited by radekg; January 15th, 2015 at 08:35.

  2. #82

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    Hey guys, I've got a question. The Dark Heresy ruleset seems to crash for me, and not save.

    "Runtime Error: Unable to create directory: C:/Users/Ryon/AppData/Roaming/Fantasy Grounds/campaigns/Dark Heresy: Ordo Xenos/usersettings" is what I'm getting.

    Anyone know what's going on?

    Edit: Tentatively seems to work when I remove the colon from the title. If that shouldn't affect it, hopefully someone has the answer. If it would, due to it attempting to create a folder when I exit- and the folder not being capable of containing that character then... I answered my own question.

    Either way, thanks!...
    Last edited by Valendr; February 4th, 2015 at 13:30.

  3. #83
    Trenloe's Avatar
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    Quote Originally Posted by Valendr View Post
    Edit: Tentatively seems to work when I remove the colon from the title.
    Yep, that's the reason.
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  4. #84

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    Another question, sorry if this one is simple as well.

    I'm editing NPCs, and I've been putting information into them to get them extremely detailed. As soon as I lock an NPC (any NPC) I get this.

    'Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)'

    Any thoughts? This is seriously debilitating my ability to use the module, and I love it dearly.

    Thanks in advance!

  5. #85
    Trenloe's Avatar
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    Quote Originally Posted by Valendr View Post
    Another question, sorry if this one is simple as well.

    I'm editing NPCs, and I've been putting information into them to get them extremely detailed. As soon as I lock an NPC (any NPC) I get this.

    'Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)
    Script Error: [string "campaign/scripts/npc.lua"]:38: attempt to index field 'subwindow' (a nil value)'

    Any thoughts?
    There's an error in the code - open the "Other" tab if you get this error and try re-locking again.

    Quote Originally Posted by Valendr View Post
    This is seriously debilitating my ability to use the module, and I love it dearly.
    The error isn't actually stopping anything from working. You can still use an NPC even if they aren't locked. The lock is just to stop accidental changes during use - there is nothing in this ruleset that changes when an NPC is locked/unlocked, it operates the same.
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  6. #86
    Thanks Trenloe for being on the ball here. I am not as active due to a busy work schedule.

    Taking a quick look, it looks like line 38 of npc.lua has to do with vehicles, a feature that Paul Pratt added (the Other tab). If you still consistently experience this, I would try sending a private message to Paul.

    That is ... if you are using the 1st edition ruleset.

    If you are using the 2nd edition ruleset that radekg added, I would private message radekg about this.

    I cannot tell where the actual error is coming from as I cannot seem to replicate the problem myself, though to be honest, I am not using radekg's version and I may not have the latest version that Paul created loaded on my system either.
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  7. #87
    Trenloe's Avatar
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    Quote Originally Posted by sciencephile View Post
    I cannot tell where the actual error is coming from as I cannot seem to replicate the problem myself, though to be honest, I am not using radekg's version and I may not have the latest version that Paul created loaded on my system either.
    It's an easy fix. The current code for lines 37-39 is:
    Code:
        if notes.subwindow then
            vehicle.subwindow.update();
        end
    This is checking for presence of the notes subwindow, it should check for the vehicle subwindow, that is:
    Code:
        if vehicle.subwindow then
            vehicle.subwindow.update();
        end
    This one change will remove the error and fixes the issue.
    FG Wiki: How to Compile the FG Logs

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  8. #88
    No update yet ... I will contact Paul to see if he wants to make the update or if I should (he touched it last).

    This is not for 2nd edition, though radekg uploaded a version of this with 2nd edition material in it.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

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  9. #89
    I updated the ruleset (see first post). Problem should be fixed now.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

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  10. #90
    Does anyone have a Library Module for Dark Heresy they could share with me? Like PM me. Maybe we could set up our own wiki or outside website to keep stuff like this. Since it is not allowed on the fantasy grounds site.

    I'm halfway through translating a Spanish language - Star Wars Saga edition Library module I could share when done. It's huge! all the expansions.

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