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  1. #21
    Trenloe's Avatar
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    Quote Originally Posted by Blackfoot View Post
    Since my ruleset inherits CoreRPG shouldn't CoreRPG extensions work with it?
    There are other random ones that seem to work.
    The <ruleset> tag has to specifically list the ruleset name that is being used - not what it may be layered on top of.

    If there is no <ruleset> tag in extension.xml then any ruleset can see the extensions.
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  2. #22
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    Hrm.. getting the same thing Shotgun was showing below.. end points without lines.
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  3. #23
    Quote Originally Posted by Blackfoot View Post
    I never could quite understand how all of Dulox explanations and code worked/fit into things.
    OK, so what I'm hearing is that the Toolkit Doco/Tute needs some work - I'll add it to the list of things I need to do. After all, if people can't understand it then what use is it

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  4. #24
    Trenloe's Avatar
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    Quote Originally Posted by Blackfoot View Post
    Hrm.. getting the same thing Shotgun was showing below.. end points without lines.
    Try it in a base CoreRPG campaign and see if it works there.
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  5. #25
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    Ahh.. I figured out my issue. It's bumping into that VertexSnap Extension you helped me with a while back Trenloe. Gonna need to combine the two in order for this to work right... looks like I actually need 60 degree cones and not 30 as well. .. A few steps closer here though.. thanks guys.
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  6. #26
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    Quote Originally Posted by Blackfoot View Post
    looks like I actually need 60 degree cones and not 30 as well. .. A few steps closer here though.. thanks guys.
    I included all of dulux_oz's specifications, which includes 60ConePointer - change the <custom name="30ConePointer"> tag in the extension.xml file to <custom name="60ConePointer">
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  7. #27
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    I had just noticed that.. and it worked!
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  8. #28
    Trenloe's Avatar
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    Quote Originally Posted by Blackfoot View Post
    I had just noticed that.. and it worked!
    Nice!
    FG Wiki: How to Compile the FG Logs

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  9. #29
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    I have been, err celebrating most of the night and I just got back and I saw this.. I figured out right away I had the change the name of the extension to match what I need it. But I still got the same problem. That being said, I see there could be a issue with conflicting extensions based on what I just read.. I will play around a bit when I wake up.


    I REALLY do appreciate everyone's help so far.. Thanks.. I hope to have this solved in the next few days! You guys are great!

  10. #30
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    Not meaning to hijack the thread ... but .. How crazy would it be to do a 'Hex Shaped' pointer? Or a 'Triangle' instead of a fanned cone?

    OK.. so the radius at the center of the equilateral triangle (b) would be = the squareroot of ((c*c)-((c/2)*(c/2))) where (c) is the length of a side.. (a) is half a side.. and (b) is the line that bisects the triangle.

    This is also true for the hex.. the radius of the hex is the same..
    Last edited by Blackfoot; December 13th, 2014 at 09:10.
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