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  1. #11
    Quote Originally Posted by Trenloe View Post
    Just need to go through your final code and change the multiplication symbols x to * so that it works in FG!

    Extension attached to do add a 30 degree cone to the CoreRPG ruleset. Thanks to dulux_oz for the code (even without the *s).
    Yeah, well, if you pull the code straight off the Wiki, of course. The Wiki doesn't like "*" so I had to use the old fashioned "x" instead

    Nice Extension, BTW. It still doesn't invalidate my previous post - it'll still overwrite other Pointer code - still, used by itself it should be OK

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  2. #12
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    Quote Originally Posted by dulux-oz View Post
    It still doesn't invalidate my previous post - it'll still overwrite other Pointer code - still, used by itself it should be OK
    Can you expand on that please? Not sure what other pointer code this would be overwriting?
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  3. #13
    Quote Originally Posted by Trenloe View Post
    Can you expand on that please? Not sure what other pointer code this would be overwriting?
    Well, you can only have a maximum of 5 Pointers (that's an FG Limit, not one of mine), so if you had two extensions, one with the 30-Degree Cone and one with another Custom Pointer, some Pointer Code has to give, either one of the Custom Pointers or one of the "Standard" Pointers.

    Just to be clear, I wasn't saying that from a technical POV it was impossible, just that we need to be aware that there are "political" limitations on this - its the same type of thing when two different Rulesets or Extensions both modify the same template, etc - something has to "win" and something has to "lose".

    I think that's clearer - I hope so

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  4. #14
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    Thanks, so it's the usual extension issues of being aware of other rulesets and/or extensions that might be trying to do something similar. There's nothing special with this pointer code that would stop it being used in an extension - which is not what I thought you were saying when you said "I don't think its going to be possible to put this into an Extension..." Thanks for clarifying.
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  5. #15
    Quote Originally Posted by Trenloe View Post
    Thanks, so it's the usual extension issues of being aware of other rulesets and/or extensions that might be trying to do something similar. There's nothing special with this pointer code that would stop it being used in an extension - which is not what I thought you were saying when you said "I don't think its going to be possible to put this into an Extension..." Thanks for clarifying.
    No, there's nothing special about the code, its just the usual code conflicts we have to worry about - as you said

    Sorry if what I said was confusing.

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  6. #16
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    Thanks Dulux and Trenloe and Jolly.

    Dulux - the reason I suggested the extension was despite your beautiful tutotial Shotgun wasnt the first person to struggle to implement the new pointer.
    Trenloe - works beautifully
    Shotgun - check out the extension and you will see that the extension bit is the easy bit - coding it in the first place is f@#$ing hard bit

  7. #17
    Quote Originally Posted by damned View Post
    Dulux - the reason I suggested the extension was despite your beautiful tutotial Shotgun wasnt the first person to struggle to implement the new pointer.
    Yeah, Pointers are definitely an "advanced" topic - I've often wondered if I wasn't doing more harm than good by producing the Toolkit - you know, encouraging people to swim the English Channel when they were really only ready to swim the 1500m. God knows I struggled for days/weeks putting the damn thing together (which I did, primarily, for myself). Oh well, if people find it useful (& they don't drown in the process)

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  8. #18
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    Hmm.. this sounds like just what I would need to do 30 degree cones in my Champions Ruleset.. I never could quite understand how all of Dulox explanations and code worked/fit into things.
    When I dropped the above .ext into the extensions folder though my FG doesn't see it... it's based in CoreRPG right.. so it 'should' work with mine.. hrm.
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  9. #19
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    Quote Originally Posted by Blackfoot View Post
    When I dropped the above .ext into the extensions folder though my FG doesn't see it... it's based in CoreRPG right.. so it 'should' work with mine.. hrm.
    I only tagged it for the CoreRPG ruleset. Change the ruleset tag for your ruleset.
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  10. #20
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    Since my ruleset inherits CoreRPG shouldn't CoreRPG extensions work with it?
    There are other random ones that seem to work.

    That did resolve it though.
    Last edited by Blackfoot; December 13th, 2014 at 05:35.
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