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December 13th, 2014, 03:09 #11
Yeah, well, if you pull the code straight off the Wiki, of course. The Wiki doesn't like "*" so I had to use the old fashioned "x" instead

Nice Extension, BTW. It still doesn't invalidate my previous post - it'll still overwrite other Pointer code - still, used by itself it should be OK
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December 13th, 2014, 03:37 #12FG Wiki: How to Compile the FG Logs
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December 13th, 2014, 03:50 #13
Well, you can only have a maximum of 5 Pointers (that's an FG Limit, not one of mine), so if you had two extensions, one with the 30-Degree Cone and one with another Custom Pointer, some Pointer Code has to give, either one of the Custom Pointers or one of the "Standard" Pointers.
Just to be clear, I wasn't saying that from a technical POV it was impossible, just that we need to be aware that there are "political" limitations on this - its the same type of thing when two different Rulesets or Extensions both modify the same template, etc - something has to "win" and something has to "lose".
I think that's clearer - I hope so
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December 13th, 2014, 03:57 #14
Thanks, so it's the usual extension issues of being aware of other rulesets and/or extensions that might be trying to do something similar. There's nothing special with this pointer code that would stop it being used in an extension - which is not what I thought you were saying when you said "I don't think its going to be possible to put this into an Extension..." Thanks for clarifying.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 13th, 2014, 04:28 #15
Dulux-Oz
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December 13th, 2014, 04:33 #16
Thanks Dulux and Trenloe and Jolly.
Dulux - the reason I suggested the extension was despite your beautiful tutotial Shotgun wasnt the first person to struggle to implement the new pointer.
Trenloe - works beautifully
Shotgun - check out the extension and you will see that the extension bit is the easy bit - coding it in the first place is f@#$ing hard bit
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December 13th, 2014, 05:14 #17
Yeah, Pointers are definitely an "advanced" topic - I've often wondered if I wasn't doing more harm than good by producing the Toolkit - you know, encouraging people to swim the English Channel when they were really only ready to swim the 1500m. God knows I struggled for days/weeks putting the damn thing together (which I did, primarily, for myself). Oh well, if people find it useful (& they don't drown in the process)

CheersDulux-Oz
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December 13th, 2014, 05:22 #18
Hmm.. this sounds like just what I would need to do 30 degree cones in my Champions Ruleset.. I never could quite understand how all of Dulox explanations and code worked/fit into things.
When I dropped the above .ext into the extensions folder though my FG doesn't see it... it's based in CoreRPG right.. so it 'should' work with mine.. hrm.Standard License Operator - You must have a License to play in my games.
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December 13th, 2014, 05:30 #19FG Wiki: How to Compile the FG Logs
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December 13th, 2014, 05:31 #20
Since my ruleset inherits CoreRPG shouldn't CoreRPG extensions work with it?
There are other random ones that seem to work.
That did resolve it though.Last edited by Blackfoot; December 13th, 2014 at 05:35.
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