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  1. #71

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    Dulux, did you base some of your field values on Astrosynthesis or Spelljammer. Some of them sound familiar. Or did you come up with them on your own?

    Very nice work!

  2. #72
    Quote Originally Posted by Bidmaron View Post
    Dulux, did you base some of your field values on Astrosynthesis or Spelljammer. Some of them sound familiar. Or did you come up with them on your own?

    Very nice work!
    Spelljammer, plus 3.5DnD Manual of the Planes, plus some of my own work - as an "RPG Rule Mechanic Vacuum" I take the best ideas from anywhere/everywhere and incorporate them into my Übergame RPG - a lot of the Extensions I write I'm writing for myself because I want/need the functionality, and it just makes sense to write them in such a way so that anyone/everyone can also use them.

    Glad you like it.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  3. #73

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    I will be using this, Dulux. it is quite awesome.

  4. #74
    Release Version 2.0.1 - Minor Bug Fixes

    "Sorry about that Chief"
    - Maxwell Smart
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  5. #75
    A Heads-Up for everyone - I have v3.0 of this Extension ready to go, but as it requires FGv3.0.8+ I will not post it to this thread until Moon releases FGv3.0.8.

    However, I have updated the Wiki Page for this Extension to v3.0 in preparation - I hope that this doesn't confuse people too much.

    Once Moon has released FGv3.0.8 I will make all of the necessary changes, etc to this Thread - including dealing with this particular post.

    If you would like v3.0 of this Extension to try out with the Test version of FGv3.0.8 please sent my a PM.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

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  6. #76
    Ikael's Avatar
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    Quote Originally Posted by dulux-oz View Post
    A Heads-Up for everyone - I have v3.0 of this Extension ready to go, but as it requires FGv3.0.8+ I will not post it to this thread until Moon releases FGv3.0.8.

    However, I have updated the Wiki Page for this Extension to v3.0 in preparation - I hope that this doesn't confuse people too much.

    Once Moon has released FGv3.0.8 I will make all of the necessary changes, etc to this Thread - including dealing with this particular post.

    If you would like v3.0 of this Extension to try out with the Test version of FGv3.0.8 please sent my a PM.

    Cheers
    If incompatibility comes only from Extension package you could also wrap your helper function with conditional-statement which checks if Extension package and function within exists.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  7. #77
    Quote Originally Posted by Ikael View Post
    If incompatibility comes only from Extension package you could also wrap your helper function with conditional-statement which checks if Extension package and function within exists.
    Yeah, I looked at that - but decided against it as Moon has said FGv3.0.8 isn't that far away, so I judged that the extra effort wasn't worth it - the only reason that I've gone ahead with the Wiki Page Update today is that I'm bored and wanted something to do
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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    LinkedIn Profile: www.linkedin.com/in/mjblack

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  8. #78
    Hi Guys,

    I've just uploaded v3 of this Extension onto the first Post of this Thread.

    Enjoy
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #79
    I just got asked this by PM, and I thought it was important enough to cross-post here as well:

    Hi dulux-oz

    I'm guessing 5E isn't a child ruleset of core, rather a bother/sister, so wont work correctly?
    As far as I'm aware (ie I just had a look) the 5E Ruleset is built on the CoreRPG Ruleset, which would make it a child-ruleset

    So yes, this Extension should work fine with 5E - and 4E, 3.5E, PathFinder and Numenera.

    Mind you, the graphics may look a little "out of place" in 5E due to the different "style" of graphics used for 5E - if someone wants to have a go at redoing the images I'd appreciate it (I suck at drawing) - I'll release the new graphics as a sub-Extension for 5E if you like

    Cheers
    Last edited by dulux-oz; September 26th, 2014 at 09:08.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #80
    VenomousFiligree
    Guest
    Thanks for a great extension!

    If I was to create a new campaign, enter all the information for a town, export as a module, install that module on another PC and then edit the town info - would i be editing the town module, the campaign (on the new machine) database, or both?

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