Thread: DOE: Locations Extension
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July 26th, 2014, 23:28 #71

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Dulux, did you base some of your field values on Astrosynthesis or Spelljammer. Some of them sound familiar. Or did you come up with them on your own?
Very nice work!
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July 27th, 2014, 00:26 #72
Spelljammer, plus 3.5DnD Manual of the Planes, plus some of my own work - as an "RPG Rule Mechanic Vacuum" I take the best ideas from anywhere/everywhere and incorporate them into my Übergame RPG - a lot of the Extensions I write I'm writing for myself because I want/need the functionality, and it just makes sense to write them in such a way so that anyone/everyone can also use them.
Glad you like it.
CheersDulux-Oz
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July 27th, 2014, 01:27 #73

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I will be using this, Dulux. it is quite awesome.
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July 27th, 2014, 13:43 #74
Release Version 2.0.1 - Minor Bug Fixes
"Sorry about that Chief"
- Maxwell SmartDulux-Oz
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September 19th, 2014, 06:40 #75
A Heads-Up for everyone - I have v3.0 of this Extension ready to go, but as it requires FGv3.0.8+ I will not post it to this thread until Moon releases FGv3.0.8.
However, I have updated the Wiki Page for this Extension to v3.0 in preparation - I hope that this doesn't confuse people too much.
Once Moon has released FGv3.0.8 I will make all of the necessary changes, etc to this Thread - including dealing with this particular post.
If you would like v3.0 of this Extension to try out with the Test version of FGv3.0.8 please sent my a PM.
CheersDulux-Oz
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Alpha-Geek
ICT Professional
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LinkedIn Profile: www.linkedin.com/in/mjblack
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September 19th, 2014, 06:45 #76"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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September 19th, 2014, 07:07 #77
Dulux-Oz
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September 26th, 2014, 08:22 #78
Hi Guys,
I've just uploaded v3 of this Extension onto the first Post of this Thread.
EnjoyDulux-Oz
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September 26th, 2014, 08:59 #79
I just got asked this by PM, and I thought it was important enough to cross-post here as well:
As far as I'm aware (ie I just had a look) the 5E Ruleset is built on the CoreRPG Ruleset, which would make it a child-rulesetHi dulux-oz
I'm guessing 5E isn't a child ruleset of core, rather a bother/sister, so wont work correctly?
So yes, this Extension should work fine with 5E - and 4E, 3.5E, PathFinder and Numenera.
Mind you, the graphics may look a little "out of place" in 5E due to the different "style" of graphics used for 5E - if someone wants to have a go at redoing the images I'd appreciate it (I suck at drawing) - I'll release the new graphics as a sub-Extension for 5E if you like
CheersLast edited by dulux-oz; September 26th, 2014 at 09:08.
Dulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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September 26th, 2014, 09:36 #80VenomousFiligreeGuest
Thanks for a great extension!

If I was to create a new campaign, enter all the information for a town, export as a module, install that module on another PC and then edit the town info - would i be editing the town module, the campaign (on the new machine) database, or both?
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