Thread: Paizo Bestiary 2 OGL Module
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July 17th, 2014, 05:28 #1
Paizo Bestiary 2 OGL Module
Updated Bestiary 2 library module for the PFRPG ruleset.
v1.0 - Initial Release
October 25th 2014 - minor update to fix Frost and Sea Drake merging.
This has been created with the V2 Creature Parser so includes spell and spell like ability entries. The effects that are linked to spells are purely part of the standard FG effect parsing - so check them to make sure they are correct, these are not stored in the module they are created by FG when you open the NPC entry.
Download and unzip the following file (you'll get PF-SRD-Bestiary-2.mod) and copy the file to the <FG App Data>\modules folder. This will be available to activate as a library module named PFRPG Bestiary 2 within a PFRPG campaign.
There might well be the odd minor mistake in this module - please check it out and if there are any errors that you come across post in the thread below. Thanks.
Previous release 197 downloads.Last edited by Trenloe; October 26th, 2014 at 05:39.
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September 9th, 2014, 00:07 #2
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Is there a fancy Bestiary 1 like the 2, 3 and 4 ones with the spells/spell like abilities?
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September 9th, 2014, 00:21 #3Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 9th, 2014, 00:55 #4
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Just curious is there a way to get the tokens to auto populate?
If I have a token already named say Jellyfish.jpg is there a way to get it to auto associate with the bestiary entry Jellyfish? Or do I need to re-associate them when I upgrade to the V2 parsed bestiaries?
Carth
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September 9th, 2014, 01:18 #5
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September 9th, 2014, 01:56 #6
If your bestiary has been created with the creature parser then you can associate image files (.PNG) - see the "Token Reference" section of this post: https://www.fantasygrounds.com/forum...l=1#post169001
If the bestiary wasn't created with the creature parser then you have to manually associate the token image file with the NPC once it is in the NPC list within a campaign.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 13th, 2014, 22:00 #7
For some reason the CR for the Baboon is listed in this module as 1 instead of 0.5
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October 26th, 2014, 00:58 #8
The Frost Drake is messed up. The AC field has a bunch of the other creature description in it. Stat block that produces the correct output attached as well.
Attachment 7788
This stat block appears to produce the correct output:
Frost Drake CR 7
XP 3,200
CE Large dragon (cold)
Init +5; Senses darkvision 60 ft., low-light vision, scent, snow vision; Perception +10
DEFENSE
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 84 (8d12+32)
Fort +10, Ref +7, Will +5
Immune cold, paralysis, sleep
Weaknesses vulnerability to fire
OFFENSE
Speed 20 ft., burrow 20 ft. (snow only), fly 60 ft. (average)
Melee bite +13 (2d6+6 plus 1d6 cold), tail slap +8 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks freezing mist breath
STATISTICS
Str 22, Dex 13, Con 18, Int 8, Wis 9, Cha 13
Base Atk +8; CMB +15; CMD 26
Feats Flyby Attack, Improved Initiative, Power Attack, Vital Strike
Skills Climb +17, Fly +10, Intimidate +12, Perception +10, Stealth +8
Languages Draconic
SQ speed surge, icewalking
ECOLOGY
Environment cold mountains
Organization solitary, pair, or rampage (3–12)
Treasure standard
SPECIAL ABILITIES
Freezing Mist Breath (Su) A frost drake can, as a standard
action, spit a ball of liquid that bursts into a cloud of freezing
mist. This attack has a range of 60
feet and deals 7d6 points of cold
damage (DC 18 Reflex half) to
all creatures in a 20-foot-radius
spread. The mist cakes all surfaces
in the area with a sheet of slippery
ice that turns the area into difficult
terrain for 2d4 rounds, after which the
ice cracks or melts enough to revert to the
normal terrain features in the area. Once a
frost drake has used its freezing mist breath,
it cannot do so again for 1d6 rounds. The Reflex
save is Constitution-based.
Icewalking (Ex) This ability works like spider climb,
but the surfaces the drake climbs must be icy. It
can move across icy surfaces without penalty and
does not need to make Acrobatics checks to run
or charge on ice.
Speed Surge (Ex) Three times per day as a
swift action, a frost drake may draw on its
draconic heritage for a boost of strength and
speed to take an additional move action in
that round.
Snow Vision (Ex) A frost drake can see perfectly
well in snowy conditions, and does not take any
penalties on Perception checks while in snow.Last edited by darrenan; October 26th, 2014 at 01:14.
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October 26th, 2014, 01:33 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 26th, 2014, 05:40 #10
Fixed version uploaded to post #1.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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