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  1. #1
    Trenloe's Avatar
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    Paizo Bestiary 2 OGL Module

    Updated Bestiary 2 library module for the PFRPG ruleset.

    v1.0 - Initial Release

    October 25th 2014 - minor update to fix Frost and Sea Drake merging.

    This has been created with the V2 Creature Parser so includes spell and spell like ability entries. The effects that are linked to spells are purely part of the standard FG effect parsing - so check them to make sure they are correct, these are not stored in the module they are created by FG when you open the NPC entry.

    Download and unzip the following file (you'll get PF-SRD-Bestiary-2.mod) and copy the file to the <FG App Data>\modules folder. This will be available to activate as a library module named PFRPG Bestiary 2 within a PFRPG campaign.

    There might well be the odd minor mistake in this module - please check it out and if there are any errors that you come across post in the thread below. Thanks.

    Previous release 197 downloads.
    Attached Files Attached Files
    Last edited by Trenloe; October 26th, 2014 at 06:39.
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  2. #2
    Is there a fancy Bestiary 1 like the 2, 3 and 4 ones with the spells/spell like abilities?

  3. #3
    Trenloe's Avatar
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    Quote Originally Posted by Gamegasm View Post
    Is there a fancy Bestiary 1 like the 2, 3 and 4 ones with the spells/spell like abilities?
    Not yet, it's in the works... May take a few more weeks though.
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  4. #4
    Just curious is there a way to get the tokens to auto populate?

    If I have a token already named say Jellyfish.jpg is there a way to get it to auto associate with the bestiary entry Jellyfish? Or do I need to re-associate them when I upgrade to the V2 parsed bestiaries?

    Carth

  5. #5
    Quote Originally Posted by Trenloe View Post
    Not yet, it's in the works... May take a few more weeks though.
    Ahh no problem at all, just thought I was blind and couldn't find it since 2-4 were already done (and LOVE them) I was trying to find 1.

    Keep up the great work!!!!

  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by Carthar View Post
    Just curious is there a way to get the tokens to auto populate?

    If I have a token already named say Jellyfish.jpg is there a way to get it to auto associate with the bestiary entry Jellyfish? Or do I need to re-associate them when I upgrade to the V2 parsed bestiaries?

    Carth
    If your bestiary has been created with the creature parser then you can associate image files (.PNG) - see the "Token Reference" section of this post: https://www.fantasygrounds.com/forum...l=1#post169001

    If the bestiary wasn't created with the creature parser then you have to manually associate the token image file with the NPC once it is in the NPC list within a campaign.
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  7. #7
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    For some reason the CR for the Baboon is listed in this module as 1 instead of 0.5
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  8. #8
    darrenan's Avatar
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    The Frost Drake is messed up. The AC field has a bunch of the other creature description in it. Stat block that produces the correct output attached as well.

    Frost Drake Snip.JPG

    This stat block appears to produce the correct output:

    Frost Drake CR 7
    XP 3,200
    CE Large dragon (cold)
    Init +5; Senses darkvision 60 ft., low-light vision, scent, snow vision; Perception +10
    DEFENSE
    AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, 1 size)
    hp 84 (8d12+32)
    Fort +10, Ref +7, Will +5
    Immune cold, paralysis, sleep
    Weaknesses vulnerability to fire
    OFFENSE
    Speed 20 ft., burrow 20 ft. (snow only), fly 60 ft. (average)
    Melee bite +13 (2d6+6 plus 1d6 cold), tail slap +8 (1d8+3)
    Space 10 ft.; Reach 10 ft.
    Special Attacks freezing mist breath
    STATISTICS
    Str 22, Dex 13, Con 18, Int 8, Wis 9, Cha 13
    Base Atk +8; CMB +15; CMD 26
    Feats Flyby Attack, Improved Initiative, Power Attack, Vital Strike
    Skills Climb +17, Fly +10, Intimidate +12, Perception +10, Stealth +8
    Languages Draconic
    SQ speed surge, icewalking
    ECOLOGY
    Environment cold mountains
    Organization solitary, pair, or rampage (312)
    Treasure standard
    SPECIAL ABILITIES
    Freezing Mist Breath (Su) A frost drake can, as a standard
    action, spit a ball of liquid that bursts into a cloud of freezing
    mist. This attack has a range of 60
    feet and deals 7d6 points of cold
    damage (DC 18 Reflex half) to
    all creatures in a 20-foot-radius
    spread. The mist cakes all surfaces
    in the area with a sheet of slippery
    ice that turns the area into difficult
    terrain for 2d4 rounds, after which the
    ice cracks or melts enough to revert to the
    normal terrain features in the area. Once a
    frost drake has used its freezing mist breath,
    it cannot do so again for 1d6 rounds. The Reflex
    save is Constitution-based.
    Icewalking (Ex) This ability works like spider climb,
    but the surfaces the drake climbs must be icy. It
    can move across icy surfaces without penalty and
    does not need to make Acrobatics checks to run
    or charge on ice.
    Speed Surge (Ex) Three times per day as a
    swift action, a frost drake may draw on its
    draconic heritage for a boost of strength and
    speed to take an additional move action in
    that round.
    Snow Vision (Ex) A frost drake can see perfectly
    well in snowy conditions, and does not take any
    penalties on Perception checks while in snow.
    Last edited by darrenan; October 26th, 2014 at 02:14.

  9. #9
    Trenloe's Avatar
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    Quote Originally Posted by darrenan View Post
    The Frost Drake is messed up. The AC field has a bunch of the other creature description in it. Stat block that produces the correct output attached as well.
    Thanks for spotting that. The frost drake and sea drake have got combined. I'll fix that and issue a new version.
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  10. #10
    Trenloe's Avatar
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    Fixed version uploaded to post #1.
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