Refer a Friend
Page 9 of 28 First ... 7 8 9 10 11 19 ... Last

Thread: Effects library

  1. #81
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,090
    Blog Entries
    4
    Quote Originally Posted by Moon Wizard View Post
    It's not you. There were some minor changes to the effects system to adapt to all the other damage and heal changes, and multi word skill bonuses broke. Working on a patch.

    Cheers,
    JPG
    Ah. Ok great. Thanks!
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

  2. #82
    when you open them, it will show up in your effects window. there should be an icon on the bottom of the window, on the frame

  3. #83
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,743
    Quote Originally Posted by sukEEt View Post
    there should be an icon on the bottom of the window, on the frame
    The effects window doesn't have tabs like the main campaign data lists do.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #84
    When i use effect
    PCOVER: [-] [ranged]
    and someone do any attack on target with effect i see that:

    Script Error: [string "scripts/manager_actor2.lua"]:732: attempt to perform arithmetic on global 'nBonusSitiational' (a nil value)

    if i use
    COVER: [-] [ranged]
    or
    SCOVER: [-] [ranged]
    all works fine
    What i do wrong?

  5. #85
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,090
    Blog Entries
    4
    It doesn't seem like it's you. Seems like a bug.
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

  6. #86
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,743
    Quote Originally Posted by Blackfoot View Post
    It doesn't seem like it's you. Seems like a bug.
    Fixed in FG 3.0.7 - released today. https://www.fantasygrounds.com/filel...atchnotes.html
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #87
    Is there a way to add touch AC only? For example with the style feat for snapping turtle style and the other feats that follow behind it...

    Snapping Turtle Style; AC: +2 shield; CMD: +2; ... AC: +2 touch?

    doesn't seem to be working for me :P been trying for a couple or so hours now... dang monks.

  8. #88
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,743
    Quote Originally Posted by bhalverson View Post
    Is there a way to add touch AC only? For example with the style feat for snapping turtle style and the other feats that follow behind it...

    Snapping Turtle Style; AC: +2 shield; CMD: +2; ... AC: +2 touch?

    doesn't seem to be working for me :P been trying for a couple or so hours now... dang monks.
    For AC, effects apply a bonus to AC which need a valid bonus type (enhancement, dodge, shield, deflection, etc.). In the 3.5e/Pathfinder RPG "touch" is not a valid AC bonus type, it is an actual AC type (AC, flat-footed AC and touch AC) - see the [bonus] section beneath the modifiers table for valid bonus types you can use: https://www.fantasygrounds.com/wiki/...p/3.5E_Effects

    Snapping Turtle Clutch is a strange one as: "While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC." Essentially it is a shield bonus to AC (for bonus type stacking purposes) but it applies to touch AC and CMD as well (which shield bonuses normally don't). I can't think of an automatic way to do this in Fantasy Grounds to correctly cover this using effects/other methods.

    You may have to work this out manually - essentially applying just a blanket AC:2 effect (which covers AC, touch AC and CMD) if you don't have any other shield bonuses active. If you do have shield bonuses active, you'll have to calculate which ones will apply at that point in time and manually adjust your AC and/or effects as necessary.

    For example, if the monk had the shield spell cast on them (+4 shield bonus to AC) and went into Snapping Turtle Style: the +2 shield bonus to AC from the style won't stack with the shield spell, but there will be a +2 bonus to the touch AC of the monk. So, perhaps you might apply this as an effect: AC:2; AC:2 shield This would give you the resulting +4 to normal AC (from the shield spell), +2 to touch and CMD (from the snapping turtle style). So, essentially Snapping Turtle Style gives you an effect of AC:2 and then you calculate any other shield bonuses as <bonus> minus 2 - so a +4 shield bonus becomes 4 - 2 = 2, so apply an effect of AC:2 shield to the monk.

    Perhaps another community member has played a monk with Snapping Turtle Style and might have some recommendations.
    Last edited by Trenloe; September 14th, 2014 at 19:56.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #89
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,090
    Blog Entries
    4
    I'd say your best bet is to put it on as a dodge bonus.. and then keep in mind that it won't stack with shield bonuses.
    A bit of common sense does help when the automation stops.
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

  10. #90
    Is there way using Effects (or another method) to apply a temporary bonus to caster level (for Pathfinder)? I am hoping to emulate the +4 caster level bonus provided by the "Focused Spells" power for Spell Sages.

Page 9 of 28 First ... 7 8 9 10 11 19 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in