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  1. #11
    Oberoten's Avatar
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    Testing with various rulesets for the extensions I find that a few icons here and there which uses different names for their icons might get the odd pass-over. You might need to edit these names in the extensions to make them work as intended.
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  2. #12
    Oberoten's Avatar
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    New and updated versions that should work for all rulesets in https://www.fantasygrounds.com/forum...534#post178534
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  3. #13
    Oberoten's Avatar
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    Updated to work with rulesets based on Core as well.

    Tested Rulesets :

    GURPS
    Numenera
    Core
    BRP
    Call of Cthulhu
    Ars Magica
    5e
    4e
    3.5e
    Savage Worlds
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  4. #14
    Oberoten's Avatar
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    Quote Originally Posted by Oberoten View Post
    Updated to work with rulesets based on Core as well.

    Tested Rulesets :

    GURPS
    Numenera
    Core
    BRP
    Call of Cthulhu
    Ars Magica
    5e
    4e
    3.5e
    Savage Worlds

    And finally the blood version.
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  5. #15
    Oberoten's Avatar
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    Attachment 6805 The updated version has blood that loooks slightly better than the original version which might be renamed "gore" instead.

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

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