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Thread: Release v3.0.4

  1. #31
    Trenloe's Avatar
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    Quote Originally Posted by Andraax View Post
    Snap to grid is on. Just because the token image is slightly offset, the range should still be calculated to the center snap point. Look at the red box, it's centered.
    I can recreate the issue.
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  2. #32
    Quote Originally Posted by ttuckel View Post
    Hi,
    I've just updated to latest version and I now get an error when opening a tab (like 'Skills'...) in the charactersheet. I'm using the Dark Heresy ruleset ( https://www.fantasygrounds.com/forum...l=1#post171533 )


    Code:
    Script Error: [string "common/scripts/list_text.lua"]:23: attempt to call field 'setVisibility' (a nil value)
    Thank you in advance !
    I'm getting this same error when opening the NPC list, or adding a new image in the Vampire: The Masquarade ruleset.

    Code:
    Script Error: [string "campaign/scripts/campaign_list.lua"]:15: attempt to call field 'setVisibility' (a nil value)

  3. #33
    Trenloe's Avatar
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    Quote Originally Posted by Trigan View Post
    I'm getting this same error when opening the NPC list, or adding a new image in the Vampire: The Masquarade ruleset.

    Code:
    Script Error: [string "campaign/scripts/campaign_list.lua"]:15: attempt to call field 'setVisibility' (a nil value)
    I recommend you post these issues in the specific ruleset thread. It will more than likely require a fix from the ruleset developer.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #34
    Quote Originally Posted by Trenloe View Post
    I recommend you post these issues in the specific ruleset thread. It will more than likely require a fix from the ruleset developer.
    Thank you and, yes, I did this backwards. After posting my reply to this thread I went to the ruleset thread and found an update that fixed the problem. I would be curious to know what change caused it, though, as I'm trying to learn how to develop my own rulesets.

  5. #35
    In FG 3.0.4 Live we're unable to delete NPCs from the combat tracker using the WH40KDarkHeresy CoreRPG ruleset. It worked fine in 3.0.3 but not in 3.0.4 (test and live). Is there anything we can edit to fix this?

    As we're unable to downgrade to 3.0.3 there'll be a bunch of NPCs wanting to fight until this is fixed.

    Edit: Assuming it's similar to this issue: https://www.fantasygrounds.com/forum...tracker+delete
    Last edited by Leonal; June 9th, 2014 at 09:05.

  6. #36
    Hot fix pushed to address PFRPG/3.5E NPC spell damage/heal rolls not working, and multi word skill effect modifiers not working.

    I looked into Dark Heresy, and it looks like something that will need more attention as it does not fully inherit from CoreRPG.

    Regards,
    JPG

  7. #37
    Thanks for looking into it, JPG. Perhaps sciencephile can make the necessary changes, if they need to be done in the ruleset itself. https://www.fantasygrounds.com/forum...l=1#post178087

  8. #38

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    Was the hotfix suppose to fix the Non standard die rolls from NPC sheets in 3.5e? If so that is still broken.
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  9. #39
    Working on DH stuff. Should have something tomorrow.

    Non standard dice will not work in NPC fields. That requires a more general rewrite of dice handling in the ruleset, so it will come later. Which creature/NPC uses non-standard dice for damage?

    Regards,
    JPG

  10. #40

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    This is all self created creatures, its not a huge deal as I can roll it by hand or /die command, but would be nice if it was automated.
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