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Thread: Release v3.0.4

  1. #21

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    non-die damage(1d5 for example) rolls from npc cause script errors. this is in 3.5e
    This space for rent.

  2. #22
    Yeah, only table rolls have been fixed to work with odd-die rolls at this point. I think I'm going to push a general solution into the next release cycle.

    Regards,
    JPG

  3. #23
    Trenloe - is deleting an NPC from the combat tracker supposed to remove the token? My expectation is that it would, but that's not how it works now.

  4. #24
    Trenloe's Avatar
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    Quote Originally Posted by HoloGnome View Post
    Trenloe - is deleting an NPC from the combat tracker supposed to remove the token? My expectation is that it would, but that's not how it works now.
    Only tokens that are linked to a specific NPC record in the combat tracker - i.e. the token was dragged from the combat tracker to the map. If it is not done this way there is no link to the NPC record so when the record is deleted there is no linked token to delete.

    It still works fine for me.
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  5. #25
    Hi,
    I've just updated to latest version and I now get an error when opening a tab (like 'Skills'...) in the charactersheet. I'm using the Dark Heresy ruleset ( https://www.fantasygrounds.com/forum...l=1#post171533 )


    Code:
    Script Error: [string "common/scripts/list_text.lua"]:23: attempt to call field 'setVisibility' (a nil value)
    Thank you in advance !

  6. #26
    damned's Avatar
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    deleting linked entries still works for me...
    what doesnt seem to work for me in Castles&Crusades ruleset is the reporting of dead/unconscious personalities as their HP hit zero or lower...

  7. #27
    dr_venture's Avatar
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    Hey Moon, just noticed a bug last night: if a player has a token targeted and the token is then hidden, the player continues to target the invisible token... at which point there's little point in being invisible The workaround is to use your new targeting feature in teh CT to manually remove any targeting, so thank you for that!
    "A ship in harbor is safe, but that is not what ships are built for." - John Shedd
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  8. #28

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    Found an interesting bug in the range calculations for the targeting arrows (I really like them having the range!). Both of these should have the same range:


  9. #29
    damned's Avatar
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    i think your 2 pcs are right on the cross hairs but the target is slightly more towards RHS of screen. at some point it increments from 10 to 15...

  10. #30

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    Snap to grid is on. Just because the token image is slightly offset, the range should still be calculated to the center snap point. Look at the red box, it's centered.

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