Thread: Fate Core?
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April 4th, 2014, 12:48 #101Grand Templar
- Join Date
- Aug 2011
- Posts
- 238
DL'd it and LOVE it! The character sheet is fantastic (any chance we can get extreme consequences on it?). I will be using this ruleset for sure.
A minor edit to this post. I had to change the skills because we are using Nova Praxis and THANK YOU for including how to change the skills in the pak file in a very simple and easy to understand way. You made that ridiculously easy for me. Thanks again!Last edited by chillybilly; April 4th, 2014 at 14:46.
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April 4th, 2014, 16:46 #102
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April 4th, 2014, 17:35 #103
If you copy the Age of Arthur extension, customising the skills and lay out should be fairly easy. The extreme consequence I left out as it becomes a permanent aspect.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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April 4th, 2014, 17:46 #104
Incidentally, is there going to be a spot for extras (essentially just tweaking the "gear" on the character sheet and NPCs). If not, could it be added to your overwhelming request list?
EDIT: Also, is it possible to have the "party sheet" be transformed into a more appropriate FATE GM's tool for quick access to character information? Keeping track of 3-4 players isn't too difficult with the character sheets, but since the tool is there....
Also, how are you determining "initiative" for the Combat tracker I know that in FATE Accelerated there is the "quickness" stat that basically governs initiative order; but in FATE Core it's a game in itself using the four actions and invokes and compels, which lends itself more to narrative combat. Could I get some clarification on this? The CT might be more of a hindrance during play, if you consider that zones and the means to a resolution of a conflict are abstract concepts.Last edited by S Ferguson; April 4th, 2014 at 18:59. Reason: Need Clarification
Aliens.... Go fig?
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April 4th, 2014, 19:18 #105
Initiative is based on various skills - usually some variant of Awareness / Notice. The more observant go first. Combat is abstract, but there's still order of action to consider and keeping track of aspects (i.e. effects) in combat for maneuvers, etc.
Extras are what the Notepad is for. Add it as a note, detailing the item / ship / whatever. Then drag the note to the character sheet.
Plans for the party sheet is a shared space for noting aspects for the setting, scene.Last edited by Valarian; April 4th, 2014 at 19:22.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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April 4th, 2014, 20:12 #106
OK. I have the notes being dragged to the Notepad fine, but the text seems to be a bit truncated given the amount of space available. Billy the Kid's Colt .45 comes up as Billy the Kid's Colt .4 in the notepad (if the prerequisite for having the item is finding it). Perhaps widening it and placing languages above the "Notes" bar might be an idea (I don't know of a game where there isn't a lingua franca that all characters speak - like English in Star Trek or "Common" in most fantasy games - that is, unless the scene/game requires lack of communication as a detrimental aspect. On this note, perhaps you could incorporate a template as they appear in the "Extras" chapter in the FATE Core system. I see ranged weapons (which would logically contain an ammo/energy/etc. track, and a stress track if delicate) as being something that might be helpful to ease play.
I like that idea for the party sheet. The only problem I can foresee is that since a lot of aspects are beyond character knowledge (to be discovered in their escapades later in the session/scenario/campaign, for example). I love the idea of sharing in FATE, after all, that's part of the allure of the game, but it's still an RPG with a structure, even if it's on the fly, at its heart. Some things just can't be shared (GM's notes dragged to the party sheet?).
Perhaps an option for "approaches" (as in FATE Accelerated or similar rules from the FATE System Toolkit) would be possible. That way, initiative can be scored on Quickness or Carefulness. figuring out who goes first, then letting the mooks go on the highest advantaged PC, then the next player, for example. This option would alleviate the GM's job determining what I often refer to as FATE combat: Ask everyone what they want to do and then doggedly determine who goes first from there. Some of the rules in the Toolkit could be incorporated as well (professions, as a prime example). Things to think about.
Cheers,
SFLast edited by S Ferguson; April 5th, 2014 at 02:15. Reason: Thought about it...some more
Aliens.... Go fig?
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April 7th, 2014, 00:58 #107
Download doesn't work (click, nothing happens; yet it did a few weeks-months back). The joy of using external hosting…
Weekly Hurlements virtual tabletop rpg on TousRôlistes.fr
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April 7th, 2014, 01:09 #108
I found that if you navigate to the page, via the link below, then navigate to CoreRPG; Click list view (the little bars in the upper right); then click open in drive; it allows you to place a checkmark beside each file and will download both files in a zipped format. This is assuming you have a Google account, mind you. In which case click on share first.
Cheers,
SFAliens.... Go fig?
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April 7th, 2014, 01:28 #109
I certainly won't download anything and sharing it with Google or any Google account. They know what what I ate last week, they don't need to know if I scratched my nose too.
Weekly Hurlements virtual tabletop rpg on TousRôlistes.fr
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April 7th, 2014, 01:58 #110FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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