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Thread: Fate Core?

  1. #61
    Really looking forward to seeing it. My players are loving the FATE rules and a more robust and flexible ruleset will be awesome.

  2. #62
    Valarian's Avatar
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    How do you mean "more robust"? I'm not aware of any problems with the current (Dresden Files) ruleset. This is the latest Fate ruleset and the one that should be used until this newer ruleset is ready for use.
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  3. #63
    Maybe robust was a poor choice of words. I'm just looking forward to seeing a newer ruleset.

    Never go in against a UKer, especially when death is on the line.

  4. #64
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    Working on that iocane powder resistance
    Using Ultimate license - that means anyone can play.
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  5. #65
    fyi fate has a bag of holding sell on non drm pdf's

    https://www.bundleofholding.com/index/current

  6. #66
    Valarian's Avatar
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    Quote Originally Posted by spacce1889 View Post
    fyi fate has a bag of holding sell on non drm pdf's
    https://www.bundleofholding.com/index/current
    Got all of them already
    Using Ultimate license - that means anyone can play.
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  7. #67
    Quote Originally Posted by Valarian View Post
    It already does this ... look at the Dresden Files ruleset. That will do pretty much all you're looking for already, apart from renaming stress tracks (which would involve a quick hack to the character_main.xml file). All I'm doing is updating the ruleset to CoreRPG, so that we get all the goodies from that, and trying to make it more flexible.


    Probably: Spirit of the Century, Dresden Files, Bulldogs!, Age of Arthur.
    In the half year I've been using the Dresden files, I had *no* idea you could roll off the skills. Perhaps it could be made to conform to the newer sets and place an icon in the corner? It would help alleviate any further musings on this one. Could we also have an area for "Effects" on aspects; and what about Extras? A Gun with no ammo track (if that's how you play it - which is a reasonable thing to assume), would also require different types of Extras: Tracked, Aspect, Stunt or Skill or what have you.

    And as a request, could you explain the Bulldogs! setting (in brief)? I'm taking that it's Sci-fy, but that's just from a previous post. And even though the license has run out with Cubicle 7, how about Starblazers as an addition (you got me to re-read it, getting in the way of *much* more important matters, like my work, and I'm hooked )?

    Also, would it be possible to get new graphics for the ruleset? The d20 ones are looking worn, tawdry, and out-of-date. This is just a personal pet peeve.

    Regards,
    SF
    Last edited by S Ferguson; March 26th, 2014 at 20:56. Reason: Graphics... must remember graphics...
    Aliens.... Go fig?

  8. #68
    The thing is that Fate games are coming out all the time, at the rate of two or three a month. They're like rabbits. Not to mention all the hacks like The Fate Freeport Companion, which I have mentioned earlier, and things like Venture City Stories (A sort of supers setting -- but not all that four-colory -- that was released this month from a Patreon project). Then there's Tianxia, a new fate wuxia game (if you don't know what wuxia is I'm sure someone will be happy to tell you) and more coming out all the time. The Bundle is full of all sorts of stuff you might have previously overlooked.

    The point is that Fate is The Big Thing right now. Whether it will prove to be a fad and there will be a Fate Bust in the near future is open to conjecture, but for now there's a lot of interest in the system and similar concepts (a new edition of the Fate-inspired four-color supers game Icons was just announced by Green Ronin). So if you build it, people will play.
    FGU Ultimate -- All Players Welcome
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  9. #69
    I Already have Venture City Stories, and the "supers" were detailed (for the most part) in the update. I also know what Wuxia is (being a fan of fly-by-wire action ). I agree that there are a lot of systems coming out at the moment, but they all run off of the same "engine." The Generic FATE set I have in mind (if only pipe dreaming ) would be able to handle anything you can throw at it. Extensions can handle special rules (they override everything first), so, say, "Diaspora" could have all the nitty-gritties added to the ruleset with a minimum amount of programming time involved. I'm basing this mostly on the CoreRPG standard, and also reflecting on the flexibility of the BRP system. Like FATE both are incredibly "hackable."

    As for the Extras, they can be generic items, or locations - there's a finite list. Just have the item box give an appropriate dropdown and blank spots for Aspect, Stunts, Skills, etc. It wouldn't be that difficult, and would significantly add to the game. User defined skill lists are also possible, if your game has a particular skillset. The former is laid out in Castles and Crusades and the latter in Call of Cthulhu. The joys of the core is that you can merge items into the ruleset. I say take full advantage of this. It's fate .
    Last edited by S Ferguson; March 26th, 2014 at 23:01. Reason: ranting...
    Aliens.... Go fig?

  10. #70
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    Quote Originally Posted by S Ferguson View Post
    Could you explain the Bulldogs! setting (in brief)? I'm taking that it's Sci-fy, but that's just from a previous post.
    Bulldogs! is a sci-fi Fate game based on the Dresden Files version of the game. It uses the Evil Hat style stress (tick only the one box). The characters play troubleshooters in a border / frontier territory. The flavour is a space opera / space cop sort of thing. (review: https://thefatearchives.blogspot.co....gs-review.html)

    Also, would it be possible to get new graphics for the ruleset? The d20 ones are looking worn, tawdry, and out-of-date. This is just a personal pet peeve.
    Not from me I'm afraid. I can manage a minor customisation of the desktop and that's about it.
    Using Ultimate license - that means anyone can play.
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