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January 17th, 2014, 00:23 #161
*PFS # 3-03 The Ghenett Manor Gauntlet Sunday 20/1 - 10pm GMT
*PFS # 3-03 The Ghenett Manor Gauntlet Sunday 20/1 - 10pm GMT
Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet (PFRPG)
A Pathfinder Society Scenario designed for Levels 5–9.
When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize—assuming it’s there at all.
Note this is a change to the previous announcement - changed the date to the 20th & the time to 10pm GMT.
Calendar link: https://www.fantasygrounds.com/calen...ex.xcp?id=1147
Thread link: https://www.fantasygrounds.com/forum...-19-12-4pm-GMT
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February 12th, 2014, 22:01 #162
#5–12: Destiny of the Sands—Part 1: A Bitter Bargain. Sunday 16th Feb. 19.00 GMT
#5–12: Destiny of the Sands—Part 1: A Bitter Bargain. Sunday 16th Feb. 19.00 GMT
A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.
Please visit the forum thread for more details.Ultimate License Holder - My games are free to play
Timezone: GMT
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March 10th, 2014, 04:13 #163
#5–15: Destiny of the Sands Pt 2: Race to Seeker's Folly: Sun 16th March. 3.00pm GMT
A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?
“Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.
Fantasy Grounds Licence: Ultimate (anyone can play)
Server Alias: quiet turtle ugly dungeon
Chat type: Teamspeak3 Server: fgts.servegame.com:9152 Password: Dungeoneers
Please visit the forum thread to sign upUltimate License Holder - My games are free to play
Timezone: GMT
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March 14th, 2014, 04:06 #164High Templar
- Join Date
- Mar 2014
- Posts
- 184
any new games going on? id like to join a pathfinder game
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March 14th, 2014, 18:53 #165
i'm with bball champ too... just picked up the ultimate license and still cant really work it out the system just yet. would love to get some fg2 exp along with pfs credit.
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March 18th, 2014, 03:59 #166Templar
- Join Date
- Nov 2013
- Location
- Nebraska
- Posts
- 141
#5-01 The Glass River Rescue; Sunday March 23rd, 3:00 PM GMT (10:00 AM CDT)
A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1–5).
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
Fantasy Grounds License: Ultimate (anyone may play)
Server Alias: idle jump epic luck
Chat type: Teamspeak3 Server: fgts.servegame.com:9152 Password: Dungeoneers
Please make sure you have a headset and mic.
Please visit the forum https://www.fantasygrounds.com/forum...003#post171003 to sign up.
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March 24th, 2014, 21:30 #167High Templar
- Join Date
- Mar 2014
- Posts
- 184
any new games getting set up?
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March 24th, 2014, 21:37 #168
I have said this before - please *do not* post anything in this thread other than a GM posting an announcement for a game they are going to run. Lots of forum members subscribe to this thread so that they receive an email when a new game is available, so please do them a favour and post any questions you may have about PFS game in the forum as a new thread - do not post questions/comments in this thread. Thanks.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 28th, 2014, 16:09 #169
PFS Scenario #5–09: The Traitor’s Lodge (PFRPG) 3rd April 2014 8pm GMT
A Pathfinder Society Scenario designed for levels 3–7.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.
I will run this game over two sessions on consecutive Thursdays. please post your last two chronicle sheets, your inventory sheet plus your xml file to the message board thread mentioned below, if you want to play
https://www.fantasygrounds.com/calen...ex.xcp?id=1165 for the calendar https://www.fantasygrounds.com/forum...014-8pm-GMT&p= for the message board threadUltimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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April 4th, 2014, 10:19 #170
PFS Scenario #5–09: The Traitor’s Lodge (PFRPG) 10th April 2014 8pm BST
A Pathfinder Society Scenario designed for levels 3–7.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.
I will run this game in one session. please post your last two chronicle sheets, your inventory sheet plus your xml file to the message board thread mentioned below, if you want to play
https://www.fantasygrounds.com/calen...ex.xcp?id=1165 for the calendar https://www.fantasygrounds.com/forum...l-2014-8pm-GMT for the message board threadLast edited by Trenloe; April 4th, 2014 at 12:58.
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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