Thread: Fate Core?
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March 13th, 2014, 14:03 #41
Public note items work well as "post-it" notes. I've got a screenshot at home of a Star Wars game where we used those. I'll post it.
On stress tracks, I am currently thinking of doing these as a template window class with a max score number controlling the visibility of the individual stress boxes. I also want to create an option in the template for using them in the normal way, or in the ammo counter method used by some Fate games.Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 13th, 2014, 14:08 #42
For setting aspects and scene aspects, I may look at tailoring the party sheet.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 13th, 2014, 18:55 #43
Last edited by S Ferguson; March 13th, 2014 at 21:02. Reason: Another question...
Aliens.... Go fig?
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March 15th, 2014, 08:59 #44
Screenshot of user notes as post-its
Screenshot of user notes as post-its
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 15th, 2014, 12:01 #45
Character Sheet for Fate Core
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 15th, 2014, 14:09 #46
O.K. That makes *much* more sense now. And they're kinda catchy too. Do you ever feel like your screen's too cluttered though?

Cheers,
SFAliens.... Go fig?
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March 18th, 2014, 00:25 #47FGU Ultimate -- All Players Welcome
"Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin
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March 18th, 2014, 00:28 #48
I've not changed them. Standard CoreRPG inventory and notes.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 18th, 2014, 00:57 #49
Nice and compact, although I would have sorted alphabetically the skill list. Right now it can take a few seconds to find the rank of a specific skill, especially when you're the GM parsing 4 or 5 PC sheets in the middle of a contest.
There's also not that much place for aspects. Could a single zone, with less margins and empty spaces could have more? And/or using the space above the firsts aspects: that's quite a huge space for a huge name, which will be cut off under the portrait anyway. Maybe the name could start above the top left corner of the skill list, and the space liberated used for more aspect (or more consequences, for consequences descriptors longer than a couple of words)?
On another subject, I was wondering if you had anything special planned for compels (and anything along those lines)? This one area where IRL tabletop FATE game are superiors, there's the expression of the faces, the GM playing with a token or two, trying to give it to the player, the other players hoping or fearing the result, and so on. That all back and forth, a big part of it non verbal, is completely lost in virtual tabletop.Last edited by Blacky; March 18th, 2014 at 01:01.
Weekly Hurlements virtual tabletop rpg on TousRôlistes.fr
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March 18th, 2014, 03:07 #50
FATE chip dangling used in compels and invoking, I believe can be manipulated by the GM quite well in a VTT situation (assuming you have voice; even though the game isn't face-to-face I find you get more bang for your buck with compels because the player can't see the expression of the GM's face. Ditto for other players that call out compels. First rule of adventuring: Keep the players in the dark, until it's time not to keep them in the dark. It's seems to be a maxim of how FATE unfolds. Also, I tend to like the ranking order. I tend to play "pyramid" style rather than "columns." (even though I loved the Dresden Files) and at least now I can visualize the pyramid albeit the fact they're in a linear order.
I just hope there's room for stunts, a little more room for aspects (not much more) and some sort of organized character background section that doesn't fall under "Notes." I like the pertinent (in est - needed to play) information on the front page of the character block as it is currently. I don't want to go hunting for information I'm going to need. And while I'm on the topic of a "wish list." as you're usually always rolling 4dF every time, an auto-roll box should be available for skills, and other contests.
Rolemaster has a die box that generates different types of rolls so it wouldn't be to difficult to implement - a throw die call after pushing the fate die icon. I've always found it funny when the FATE dice show up under the Core, it still assumes you're rolling any ordinary polyhedron. Oh well, beggars can't be choosers. Maybe an automatic 4 die spread when you pick them up. There's also the option of FATE Cards!
Regards,
SFLast edited by S Ferguson; March 18th, 2014 at 03:09.
Aliens.... Go fig?
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