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Thread: Fate Core?

  1. #31
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    Quote Originally Posted by S Ferguson View Post
    I'm still (after a while) working my way through the Toolkit to better handle SyFy the way I think it should be run - not so pulpy, and with a little more player involvement. Any suggestions?
    May want to cast an eye over Mindjammer - Sarah Newton is updating her setting (originally for Starblazer Adventures) to Fate Core.
    https://mindjammerpress.com/
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  2. #32
    Quote Originally Posted by Valarian View Post
    May want to cast an eye over Mindjammer - Sarah Newton is updating her setting (originally for Starblazer Adventures) to Fate Core.
    https://mindjammerpress.com/
    There is also Diaspora, the "hard science" FATE driven RPG. It's quite good, and definitely *not* pulpy.
    Aliens.... Go fig?

  3. #33
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    Quote Originally Posted by S Ferguson View Post
    There is also Diaspora, the "hard science" FATE driven RPG. It's quite good, and definitely *not* pulpy.
    Didn't like Diaspora so much as others. I like Bulldogs!, Starblazers and Mindjammers. Diaspora didn't hook me, as a game, I think because of all the "sub-game" stuff.
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  4. #34
    It takes time getting used to when and where to play the mini-games but the science is up to snuff, but as with any FATE product, you can pick and choose what you use. Right now I'm working with Apothesis: Drive X, a beta for 'mech combat. Between the two, I have come up with a pretty good treatment of Starship Troopers, by R.A. Heinlein, and the Forever War by Joseph Haldeman (the latter being one of my favorite science novel aside from the first - I'd include The Man Who Folded Himself by David Gerrald, but haven't had the time to work out the paradox mechanism for insane time-travel).
    Aliens.... Go fig?

  5. #35
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    Start of the new ruleset. Slow going so far as I'm getting used to the new CoreRPG ways of doing stuff.



    Quote Originally Posted by Valarian View Post
    Made a start on a CoreRPG version of a Fate Core ruleset. The main character sheet windows are laid out. I just need to add the content.
    The main tab will be based on the current Dresden Files layout (see below). I'll post a comparison screenshot when the tab is complete.
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  6. #36
    Wow, I love that background with the ladder included. Looks great, can't wait to use it.

  7. #37
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    Just got the skills list in - not got the double-click die rolling sorted yet. The Dresden Files ruleset is functional for Fate Core use, I've used it for that myself. Just ignore the Social stress track. I'm just updating the ruleset and building on the CoreRPG ruleset. I'll do an SRD library eventually as well (under the CC-BY license). The aspects can be compelled (GM) or invoked (player) by double-clicking them. I intend to do some sort of addition/subtraction to current Fate points when I've got that on the sheet.

    Then on to Gumshoe - beyond the basic character sheet I've done so far.
    Last edited by Valarian; March 11th, 2014 at 23:52.
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  8. #38
    If I could ask for a feature request (and to make it more FATE Core): Could you leave a section for the game aspects. Those are just as likely to change as the character's but they really are a separate entity which players and GMs participate in. The GMs game setting rules could be vast, but the game world's connection to the characters is, just as character creation is, a crucial point of the game.
    Aliens.... Go fig?

  9. #39
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    Anything needed beyond a shared note or story item?
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  10. #40
    Quote Originally Posted by Valarian View Post
    Anything needed beyond a shared note or story item?
    I was thinking more in terms of an "index card" or "post it note" system (if you could work that out) so that characters and GMs can pass around and having the characters' setting aspect stick. This is usually done verbally, so a section in the character sheet that can be added to, and subtracted from, (a fairly easy task within the CoreRPG) would probably solve the problem. It could be placed under the character's aspects, as "Story Aspects." In this box, for lack of a better word, the characters can list the two (more or less) aspects for the story, and their relation to the setting would go in their aspect box. It's really not much. I just like all the information the PCs need on the character sheet. Otherwise it seems to be looking good.
    Last edited by S Ferguson; March 12th, 2014 at 21:01.
    Aliens.... Go fig?

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