Thread: Fate Core?
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March 11th, 2014, 09:38 #31
May want to cast an eye over Mindjammer - Sarah Newton is updating her setting (originally for Starblazer Adventures) to Fate Core.
https://mindjammerpress.com/Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 11th, 2014, 17:17 #32
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March 11th, 2014, 17:39 #33Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 11th, 2014, 17:56 #34
It takes time getting used to when and where to play the mini-games but the science is up to snuff, but as with any FATE product, you can pick and choose what you use. Right now I'm working with Apothesis: Drive X, a beta for 'mech combat. Between the two, I have come up with a pretty good treatment of Starship Troopers, by R.A. Heinlein, and the Forever War by Joseph Haldeman (the latter being one of my favorite science novel aside from the first - I'd include The Man Who Folded Himself by David Gerrald, but haven't had the time to work out the paradox mechanism for insane time-travel).
Aliens.... Go fig?
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March 11th, 2014, 22:35 #35Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 11th, 2014, 23:45 #36Grand Templar
- Join Date
- Aug 2011
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Wow, I love that background with the ladder included. Looks great, can't wait to use it.
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March 11th, 2014, 23:50 #37
Just got the skills list in - not got the double-click die rolling sorted yet. The Dresden Files ruleset is functional for Fate Core use, I've used it for that myself. Just ignore the Social stress track. I'm just updating the ruleset and building on the CoreRPG ruleset. I'll do an SRD library eventually as well (under the CC-BY license). The aspects can be compelled (GM) or invoked (player) by double-clicking them. I intend to do some sort of addition/subtraction to current Fate points when I've got that on the sheet.
Then on to Gumshoe - beyond the basic character sheet I've done so far.Last edited by Valarian; March 11th, 2014 at 23:52.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 12th, 2014, 01:36 #38
If I could ask for a feature request (and to make it more FATE Core): Could you leave a section for the game aspects. Those are just as likely to change as the character's but they really are a separate entity which players and GMs participate in. The GMs game setting rules could be vast, but the game world's connection to the characters is, just as character creation is, a crucial point of the game.
Aliens.... Go fig?
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March 12th, 2014, 07:37 #39
Anything needed beyond a shared note or story item?
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 12th, 2014, 20:59 #40
I was thinking more in terms of an "index card" or "post it note" system (if you could work that out) so that characters and GMs can pass around and having the characters' setting aspect stick. This is usually done verbally, so a section in the character sheet that can be added to, and subtracted from, (a fairly easy task within the CoreRPG) would probably solve the problem. It could be placed under the character's aspects, as "Story Aspects." In this box, for lack of a better word, the characters can list the two (more or less) aspects for the story, and their relation to the setting would go in their aspect box. It's really not much. I just like all the information the PCs need on the character sheet. Otherwise it seems to be looking good.
Last edited by S Ferguson; March 12th, 2014 at 21:01.
Aliens.... Go fig?
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