DICE PACKS BUNDLE
Page 3 of 19 First 1 2 3 4 5 13 ... Last

Thread: Fate Core?

  1. #21
    @ Valarien: If you need any Zombie fighters, I'm game. Despise them. Never met one I liked (they aren't too talkative, mind you). I played Stargate (the one based off the Spycraft system) and found it a reasonable approximation with the early seasons, fighting the Goa'uld, but as soon as you hit the replicators or the Aurai, it kind of fell apart. I'd be curious to know how you plan to work around this. I personally found when it was switched to a later Stargate: Atlantis setting things ran a little more smoothly. With FATE I managed to get a good gel with Battlestar Galactica (new series, not old) and moved Cyberpunk 2030 successfully; but I'm still (after a while) working my way through the Toolkit to better handle SyFy the way I think it should be run - not so pulpy, and with a little more player involvement. Any suggestions?

    @ Mask: Sorry for the misunderstanding. Actually I've run one game of FATE right off the CoreRPG, and actually, for the Demolished Ones, it seems a perfect fit. I was thinking along the lines of the other games you mentioned, Notably SoTC and The Dresden Files. Try FATE Core at some point, if for nothing but an interesting read. It has a lot of optional (not that everything is "optional" in RPGs) rules that can ease any player and GM into the system. It's a Pay-What-You-Want product on RPGNow, and well worth the donation. It even impressed me enough to pick up the hardcopies (gosh, I love books ).

    Cheers,
    SF
    Aliens.... Go fig?

  2. #22
    Valarian's Avatar
    Join Date
    Mar 2007
    Location
    Worcestershire, UK
    Posts
    2,002
    Fate should be able to scale up as far as needed. The Ori would have some nice aspects. I'll be using the setting, not the system.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  3. #23
    Mask_of_winter's Avatar
    Join Date
    Feb 2009
    Location
    USA Eastern Time Zone (GMT -5/-4)
    Posts
    1,842
    Blog Entries
    1
    Quote Originally Posted by S Ferguson View Post
    @ Mask: Sorry for the misunderstanding. Actually I've run one game of FATE right off the CoreRPG, and actually, for the Demolished Ones, it seems a perfect fit. I was thinking along the lines of the other games you mentioned, Notably SoTC and The Dresden Files. Try FATE Core at some point, if for nothing but an interesting read. It has a lot of optional (not that everything is "optional" in RPGs) rules that can ease any player and GM into the system. It's a Pay-What-You-Want product on RPGNow, and well worth the donation. It even impressed me enough to pick up the hardcopies (gosh, I love books ).

    Cheers,
    SF
    Yep, got it. The toolkit too. I'm a rpgnow junkie lol
    Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
    Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter

  4. #24
    Quote Originally Posted by Valarian View Post
    Fate should be able to scale up as far as needed. The Ori would have some nice aspects. I'll be using the setting, not the system.
    Just off the top of my hat, how would you set up the setting aspects? FATE will do pretty much everything, I'm just trying to wrap my head around the character/setting aspect phase. Everybody would probably know someone through, say, military service, or reputation, so that's taken care of; what would be an example of the setting aspects (I can think of a few but they're anything but original ).
    Aliens.... Go fig?

  5. #25
    Quote Originally Posted by Mask_of_winter View Post
    Yep, got it. The toolkit too. I'm a rpgnow junkie lol
    Ditto. And I really LOVE the pay what you want deals. Lol. Not too often you can pick up five decent games for a fin.

    Cheers,
    SF
    Aliens.... Go fig?

  6. #26
    Valarian's Avatar
    Join Date
    Mar 2007
    Location
    Worcestershire, UK
    Posts
    2,002
    Stargate SG-1 - Season 9 Aspects
    Stargate Command is a secret programme (common through all of the series I would think)
    SGC Mission is to protect Earth
    Department of Homeworld Security
    Threat from the Ori and their followers
    The Ori are Ascended Beings
    The Priors have strange powers
    Galactic Supergates are being built
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  7. #27
    It was only "secret" until the beginning of SG:A when civilians came in, I think it went semi-public to full public in SG:Universe. For Stargate, it was need-to-know amongst the Russians and Americans, and only a few civvies were "let in on the secret," Jackson being a prime example. But don't quote me on this, it's been a while since I've seen it.
    Aliens.... Go fig?

  8. #28
    Valarian's Avatar
    Join Date
    Mar 2007
    Location
    Worcestershire, UK
    Posts
    2,002
    I think it's secret throughout. You still need clearance to know about the Stargate. What does change is that it goes beyond just the US and Russia, becoming an international thing. Still not public, but known to most government leaders.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

  9. #29
    IIRC, at the end of the original movie O'Neill (or the analogous character played by Kurt Russell) decided to destroy the Stargate from the Earth side (he was originally going to do it on the alien-planet side, but ended up using the bomb elsewhere and would have had to go back to Earth for another one anyway). Which begs the question of why an Earth that didn't want contact with the aliens would bother with Stargate Command and not simply blow up the gates wherever they found them oN Earth and deny aliens access to the planet that way?

    I also don't know what happened with the producers and RPG designer Richard Tucholka. His game Fringeworthy was about ten years before Stargate and he had reason to believe his intellectual property had been stolen by the studio.
    FGU Ultimate -- All Players Welcome
    "Without Love, I'd have no anger. I wouldn't believe in righteousness." -- Bernie Taupin

  10. #30
    Valarian's Avatar
    Join Date
    Mar 2007
    Location
    Worcestershire, UK
    Posts
    2,002
    Made a start on a CoreRPG version of a Fate Core ruleset. The main character sheet windows are laid out. I just need to add the content.
    The main tab will be based on the current Dresden Files layout (see below). I'll post a comparison screenshot when the tab is complete.
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

Page 3 of 19 First 1 2 3 4 5 13 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in