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Thread: 4E Item Parser

  1. #161
    When I open the Monsters 5309 Entries 2014_0206 in Notepad++ there is no 239812 code line to look at it only going up to like 138k

  2. #162

  3. #163
    Trenloe's Avatar
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    Quote Originally Posted by xKrisx View Post
    So I am still lost
    Where, exactly, are you seeing the error?
    FG Wiki: How to Compile the FG Logs

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  4. #164
    Database Error: A XML parse error occurred processing file Monsters:db.xml - Error on line 239812: Error reading end tag.
    -------------------------------------------------------------------------------------------
    Code:
    <MooncalfRogue58161>
    				<name type="string">Mooncalf Rogue</name>
    				<levelrole type="string">Level 15 Solo Soldier</levelrole>
    				<type type="string">Huge aberrant magical beast</type>
    				<xp type="number">6000</xp>
    				<hp type="string">620; Bloodied 310</hp>
    				<init type="number">12</init>
    				<ac type="number">31</ac>
    				<fortitude type="number">30</fortitude>
    				<reflex type="number">27</reflex>
    				<will type="number">27</will>
    				<speed type="string">6, fly 8</speed>
    				<senses type="string">Darkvision</senses>
    				<perceptionval type="number">16</perceptionval>
    				<saves type="string">+5</saves>
    				<actionpoints type="string">2</actionpoints>
    				<specialdefenses type="string">Resist 10 lightning, 10 thunder</specialdefenses>
    				<alignment type="string">Evil</alignment>
    				<languages type="string">understands Deep Speech, telepathy 20</languages>
    				<skills type="string">Stealth +15</skills>
    				<strength type="number">25</strength>
    				<constitution type="number">27</constitution>
    				<dexterity type="number">16</dexterity>
    				<intelligence type="number">21</intelligence>
    				<wisdom type="number">19</wisdom>
    				<charisma type="number">21</charisma>
    				<text type="formattedtext"><p>Published in Monster Vault: Threats to the Nentir Vale, page(s) 81.</p><p>New Style Monster</p></text>
    				<token type="token">tokens/Monsters/mooncalf rogue.png@Monsters</token>
    				<powers>
    					<id-00001>
    						<name type="string">Psychic Veil</name>
    						<shortdescription type="string">The mooncalf is invisible to creatures more than 6 squares away from it.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00001>
    					<id-00002>
    						<name type="string">Superior Brain</name>
    						<shortdescription type="string">Any dazing or stunning effects on the mooncalf end at the start of its turn.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00002>
    					<id-00003>
    						<name type="string">Tentacle Snare</name>
    						<shortdescription type="string">When the mooncalf moves, all creatures grabbed by it are pulled with it.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00003>
    					<id-00004>
    						<name type="string">Tentacle Slam</name>
    						<action type="string">Standard</action>
    						<recharge type="string">At-Will </recharge>
    						<icon type="string">circleM</icon>
    						<powertype type="string">m</powertype>
    						<shortdescription type="string">Attack: Melee 6 (one creature not grabbed by the mooncalf); +20 vs. AC\rHit: 2d12 + 10 damage, and the target falls prone.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00004>
    					<id-00005>
    						<name type="string">Tentacle Grab</name>
    						<action type="string">Standard</action>
    						<recharge type="string">At-Will </recharge>
    						<icon type="string">M</icon>
    						<powertype type="string">M</powertype>
    						<shortdescription type="string">Attack: Melee 6 (one Huge or smaller creature not grabbed by the mooncalf); +18 vs. Reflex\rHit: 1d12 + 7 damage, the mooncalf pulls the target up to 5 squares, and the target is grabbed (escape DC 22). The target takes ongoing 10 damage until the grab ends.\rSpecial: The mooncalf can grab up to two creatures at once. It can release a grabbed creature as a free action.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00005>
    					<id-00006>
    						<name type="string">Vile Bite</name>
    						<action type="string">Standard</action>
    						<recharge type="string">At-Will </recharge>
    						<icon type="string">M</icon>
    						<powertype type="string">M</powertype>
    						<shortdescription type="string">Attack: Melee 1 (one creature grabbed by the mooncalf); +20 vs. AC\rHit: 2d10 + 12 damage, and the target cannot spend healing surges until the start of the mooncalf's next turn.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00006>
    					<id-00007>
    						<name type="string">Multiattack</name>
    						<action type="string">Standard</action>
    						<recharge type="string">At-Will </recharge>
    						<icon type="string">X</icon>
    						<powertype type="string">X</powertype>
    						<shortdescription type="string">Effect: The mooncalf makes three melee attacks, each against a different target.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00007>
    					<id-00008>
    						<name type="string"><P class="flavor alt"><aura align=top>      <B>Windwrack</B> <x> Recharge 5-6</P></name>     this is line 239812
    						<action type="string">Minor</action>
    						<recharge type="string"><P class="flavor alt"><aura align=top> <B>Windwrack</B> <x> Recharge 5-6</P> <P class="flavor alt"><aura align=top> <B>Windwrack</B> <x> Recharge 5-6</P></recharge>
    						<keywords type="string"><P class="flavor alt"><aura align=top> <B>Windwrack</B> <x> Recharge 5-6</P></keywords>
    						<icon type="string">X</icon>
    						<powertype type="string">X</powertype>
    						<shortdescription type="string">Effect: The mooncalf activates an aura 3 that lasts until the end of the mooncalf's next turn. Creatures in the aura cannot shift. Any Medium or smaller creature that ends its turn in the aura falls prone.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00008>
    					<id-00009>
    						<name type="string">Tentacle Flurry</name>
    						<action type="string">Triggered</action>
    						<recharge type="string">At-Will </recharge>
    						<icon type="string">B</icon>
    						<powertype type="string">C</powertype>
    						<shortdescription type="string">Trigger: An enemy escapes the mooncalf's tentacle grab.\rAttack (Immediate Reaction): Close burst 1 (enemies in the burst); +20 vs. AC\rHit: 2d12 + 10 damage.</shortdescription>
    						<mm3mode type="string">1</mm3mode>
    					</id-00009>
    				</powers>
    			</MooncalfRogue58161>
    Last edited by br0k30n3; February 7th, 2014 at 12:27.

  5. #165
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    Quote Originally Posted by br0k30n3 View Post
    Database Error: A XML parse error occurred processing file Monsters:db.xml - Error on line 239812: Error reading end tag.
    -------------------------------------------------------------------------------------------
    Code:
    <MooncalfRogue58161>...
    Ah, OK - it is in the generated FG XML file and the error is appearing in Fantasy Grounds, not the original parsed file (although the error will come from that file) during the parsing process.

    There are 2 different sets of unclosed XML tags in the <id-00008> section:
    • <aura align=top>
    • <x>

    Remove these completely so that you have the following for <id-00008>:
    Code:
    <id-00008>
    	<name type="string"><P class="flavor alt">      <B>Windwrack</B>  Recharge 5-6</P></name>
    	<action type="string">Minor</action>
    	<recharge type="string"><P class="flavor alt"> <B>Windwrack</B>  Recharge 5-6</P> <P class="flavor alt"> <B>Windwrack</B> Recharge 5-6</P></recharge>
    	<keywords type="string"><P class="flavor alt"><B>Windwrack</B>  Recharge 5-6</P></keywords>
    	<icon type="string">X</icon>
    	<powertype type="string">X</powertype>
    	<shortdescription type="string">Effect: The mooncalf activates an aura 3 that lasts until the end of the mooncalf's next turn. Creatures in the aura cannot shift. Any Medium or smaller creature that ends its turn in the aura falls prone.</shortdescription>
    	<mm3mode type="string">1</mm3mode>
    </id-00008>
    This should allow FG to read the Monster db.xml entry.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #166
    Quote Originally Posted by Trenloe View Post
    Where, exactly, are you seeing the error?
    When I open the module in FGs. A white popup window comes up with the error.

  7. #167
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    Quote Originally Posted by xKrisx View Post
    When I open the module in FGs. A white popup window comes up with the error.
    Thanks. I'd guessed that from br0k3n0n3's comment above.

    See the XML debugging I did in post #165 - it is the db.xml file in the monsters module that has the error, not the text parse file.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #168
    So I would like to know why I don't have the full XML file for my parsed monster list? Is it possible for someone to send me the working mod?

  9. #169
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    Quote Originally Posted by xKrisx View Post
    So I would like to know why I don't have the full XML file for my parsed monster list?
    It is in the module file itself. Change the .mod to .zip and unzip the resulting file - the db.xml file will be available then. Do the modification needed, zip the file back up (from within the directory, select all of the files and zip from there - do not zip it from outside of the directory), then change the .zip file to .mod. This will then be your modified module.

    Or, look in the original parsed text file for the "MooncalfRogue58161" entry and remove the <x> and <aura align=top> from the Windwrack power and re-parse.
    Last edited by Trenloe; February 7th, 2014 at 20:05.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #170
    k awesome I think I have it now. Thank you

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