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November 30th, 2013, 09:18 #211
Good to know.
I never claimed to be sane. Besides, it's more fun this way.
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December 9th, 2013, 14:02 #212Grand Templar
- Join Date
- Aug 2011
- Posts
- 238
Really looking forward to the V2.0. Like everyone else, I hate, hate, hate inputting spells into my mobs after they are parsed. What an incredible time saver.
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January 12th, 2014, 02:45 #213Warrior-Priest
- Join Date
- Aug 2008
- Posts
- 39
I'm unable to determine what is wrong with the following stat block. If I remove either of the Spells Known section, I no longer get an error. I think I saw in an earlier post that someone got a stat block working and it included two sets of Spells Known sections.
Belster Silverkin CR 4
XP 1200
Male Human (Chondathan) Bard (Celebrity) 4/Sorcerer 1
NG Medium humanoid (human)
Init +0; Senses Perception +6
Defense
AC 11, touch 11, flat-footed 11
hp 30 (4d8+1d6)
Fort +2, Ref +5, Will +8; +4 vs. bardic performance, sonic, and language-dependant effects
Offense
Speed 30 ft.
Special Attacks bardic performance, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate, bardic performance: inspire competence
Spell-Like Abilities
7/day—laughing touch
Bard (Celebrity) Spells Known (CL 4th; concentration +8):
2nd (2/day)—cure moderate wounds, minor image (DC 16)
1st (4/day)—hypnotism (DC 17), expeditious retreat, skill lore, restful sleep (DC 15)
0 (at will)—mage hand, message, ghostharp, lullaby (DC 16), cleanse of alcohol, cloth armor
Sorcerer Spells Known (CL 1st; concentration +5):
1st (4/day)—color spray (DC 15), comprehend languages
0 (at will)—mending, detect magic, prestidigitation (DC 14), light
Statistics
Str 10, Dex 10, Con 10, Int 14, Wis 12, Cha 18
Base Atk +3; CMB +3; CMD 14
Feats Eschew Materials, Instrumental, Luck of Heroes, Quick Draw, Skill Focus (Perform), Spellsong
Traits the dalelands (human region)
Skills Acrobatics +8, Appraise +7, Bluff +15, Climb +4, Diplomacy +15, Disguise +9, Escape Artist +4, Fly +4, Intimidate +8, Knowledge (history) +8, Knowledge (religion) +10, Knowledge (The Dalelands (includes Cormanthor Drow, Elven Court) local) +10, Linguistics +6, Perception +6, Perform (string instruments) +15, Sense Motive +5, Sleight of Hand +5, Spellcraft +6, Stealth +4, Use Magic Device +9
Languages Chondathan, Common, Damaran, Elven, Halfling
SQ bardic knowledge, bloodlines (fey), famous, hero points, versatile performance abilities (string instruments), well versed
Other Gear Lute
Special Abilities
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (Su) (14 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (2 targets) (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Eschew Materials (Ex) Cast spells without materials, if component cost is 1 gp or less.
Famous +1 (Ex) The Dales - With natives of selected region gain bonus to Diplomacy & Intimidate.
Fey (Su) +2 to save DCs from spells of the Compulsion subschool.
Instrumental (Ex) When activating a magical instrument as a fullround or standard action, you may begin a bardic performance as a free action. Your performance must use a Perform skill appropriate to the instrument Alternatively, you may expand 2 rounds of bardic performance.
Laughing Touch (7/day) (Su) Melee touch attack leaves target able to take only move actions.
Quick Draw (Ex) Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Spellsong (Ex) Combine spellcasting and bardic performance.
Versatile Performance (String Instruments) +15 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
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January 12th, 2014, 03:16 #214Warrior-Priest
- Join Date
- Aug 2008
- Posts
- 39
Another issue I'm encountering is getting the following error when I attempt to open my NPC gallery.
Line 813 of my campaign's db.xml file is the following:Database Error: A XML parse error occurred processing file AsGoodAsItGetsNPCs:db.xml - Error on line 813: Error reading end tag.
The following link is to the TXT file I use to convert into a Module.<id-00007>
<public />
<holder name="Kenneth" owner="true" />
<armorcheckmultiplier type="number">0</armorcheckmultiplier>
<label type="string">Profession</label>
<misc type="number">0</misc>
<ranks type="number">0</ranks>
Line 813--> <shortcut type="windowreference">
<class></class>
<recordname></recordname>
</shortcut>
<showonminisheet type="number">0</showonminisheet>
<stat type="number">0</stat>
<state type="number">1</state>
<statname type="string">wisdom</statname>
<total type="number">0</total>
https://www.dropbox.com/s/mvv52gw5yo...ets%20NPCs.txt
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January 12th, 2014, 09:42 #215
The parser only checks for "spells known" once. It will do "spells prepared" in additional to "spells known" but it will only do each of these titles once.
This version of the parser only puts the spells section in the "other" tab, so you can parse the NPC twice - with a different name and only one of the "spells known" section present; and then copy/paste the extra section from/to the Other tab in the NPC when it is in FG. Or just remove one of the spells known sections and manually paste that into the NPC once in FG.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 12th, 2014, 09:50 #216
Put a period . at the end of the Sacred Summons line for Alexis Arlington. When the parser is formatting the special abilities (new lines, making the titles bold, etc.) it needs to know where the end of the previous special ability is - it does this by looking for a full-stop/period character. The majority of stat blocks have this correct - it mostly appears in statblocks generated in Hero Labs. So, just something to have a quick check when you are copying/pasting NPCs statblocks. Also the first place to look if you get an XML error similar to the one you got.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 12th, 2014, 15:41 #217Warrior-Priest
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- Aug 2008
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- 39
Thank you, I thought I had caught all the missing periods =)
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February 22nd, 2014, 15:24 #218
Beta version of the creature parser v2 available here: https://www.fantasygrounds.com/forum...2-Beta-Version
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 22nd, 2014, 15:35 #219
omg - love you!
Ultimate License Holder - My games are free to play
Timezone: GMT
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February 22nd, 2014, 15:40 #220Grand Templar
- Join Date
- Aug 2011
- Posts
- 238
Thank you very much for this! I suspect that so many people have been wishing and waiting for this that we may want to just start a new thread called, Trenloe is the Best.
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