Thread: CoC Dice Tower
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March 31st, 2012, 04:32 #11
No worries.
If you wish to change the images, it fairly simple.
Extract the extension using WinRar or such.
Look for the "graphics" folder, inside are 4 images;
dicetower.png
dicetower_drop.png
dicetower_icon.png
dicetower_normal.png
dicetower.png is simply the base image I used to make the other three.
dicetower_drop.png and dicetower_normal.png are the images where the dice are dragged. Both are 120x118 pixels, they can be larger or smaller, but this is what I used.
dicetower_icon.png is the icon that shows in the chat window, it is 60x59 pixels. Again, could be any size, but this size seems to be best.
So long as you rename your files to match these, it should work fine.Time Zone: EST/GMT -5
Insanity is relative, it depends who has whom locked in what cage.
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April 24th, 2013, 13:30 #12Crusader
- Join Date
- Apr 2013
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- UK
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I'm interested in picking up the CoC ruleset. Is this integrated with it now, or still a community extra?
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April 24th, 2013, 16:58 #13
This is a separate extension and not an intergrated part of the ruleset.
The images can be changed if desired.Time Zone: EST/GMT -5
Insanity is relative, it depends who has whom locked in what cage.
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August 25th, 2013, 05:37 #14Warrior-Priest
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- Jul 2013
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August 25th, 2013, 07:07 #15FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 25th, 2013, 14:42 #16
Trenloe is correct.
Add the file to your \extensions directory. When you go to start your game, make sure you select it from the list.
Please note that it is only visible to players, so the Keeper will have no visual clue it is active.
I could add a line in the chat script that gives out a statement.Time Zone: EST/GMT -5
Insanity is relative, it depends who has whom locked in what cage.
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January 7th, 2014, 12:23 #17Crusader
- Join Date
- Jan 2013
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This doesnt seem to work properly for me, although I may be doing something wrong. I am using FG 3.0.1
I select it in the extensions when I load the campaign and start. The GM's UI then appears. I then start another instance of FG and join the game. I can see the maw so thats great, but when I put a die into it a value is not displayed to the GM - both UI's just display the type of die used and "+ 0". For example - "d10 + 0"
...like I said I may be missing something....
Ok maybe I am missing something as the output in teh GM's window seems to match that in the screenshots on the first page. Do you only get real values when real players join the game?Last edited by mbabbs; January 7th, 2014 at 12:27.
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January 7th, 2014, 13:03 #18FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 7th, 2014, 13:29 #19Crusader
- Join Date
- Jan 2013
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- 26
Really? I dont see a dice tower when I load as a player in the CoC desktop.
Is there something I need to configure?
Attachment 5810
Attachment 5811Last edited by mbabbs; January 7th, 2014 at 13:34.
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January 7th, 2014, 14:17 #20FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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