Thread: Coding for a Custom Weapon
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April 16th, 2024, 17:13 #1
- Join Date
- Feb 2017
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- 607
Coding for a Custom Weapon
Hi Folks,
Does anyone have any input in how to code the following:
"When you score a critical hit with this weapon, it creates a thunderous boom heard in a 100' radius and the target takes an additional 2d8 thunder damage and must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn."
Any help with this is appreciated. Thanks!
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April 16th, 2024, 17:29 #2
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- Dec 2016
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- Nashville, TN
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- 151
For the damage part, put an effect on the effect on the character: Thunder Weapon; DMG: 2d8 thunder, critical
This will automatically apply that damage whenever the character rolls for damage on a critical hit (you will need to turn it off if the critical is from another source).
For the Save and Stunned effect:
On the actions tab, you would need to add a new Power attack with a Con save and set the DC.
Make a separate entry under that power to add the effect: Thunder Weapon; Stunned and you would need to apply it manually (by dragging the effect from the actions tab of the character sheet to the target).
You can change the Thunder Weapon to anything you want, or leave it out.
You can check out the Better Combat Effects Gold extension to see if this could be automated better. But I still haven't been able to wrap my head around all the things you can do (or its limitations) with that extension.
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April 16th, 2024, 18:01 #3
edit: oops, that is for all damage not just critical... post deleted .
Last edited by LordEntrails; April 16th, 2024 at 18:03.
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April 16th, 2024, 18:07 #4
This series of videos should help in your effects creation journey https://www.fantasygrounds.com/forum...177#post654177
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 25th, 2024, 10:21 #5
If you use Advanced Effects EXT and BCEG you can automate this greatly.
1)You put these 2 effects on the item. 2 different lines
Code:DMG: 2d8 thunder, critical
Code:ATKCADDT: ThunderFury
2) Make another effect in the effects list
Code:ThunderFury; Stunned; SAVEA: 12 CON (M); SAVEE: 12 CON (M) (R)
Last edited by MrDDT; April 25th, 2024 at 10:23.
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