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March 23rd, 2024, 18:39 #1
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Can't Set Images to "Unidentified"
I noticed when sharing an image from a monster I can no longer hide the image name by typing in a name and then setting the image to Unidentified. This means the players will see the name of the image - or monster name when I don't want them to or when I want to use a different name.
I noticed two different behaviours between the WotC's Monster Manual and Kobold Press' Creature Codex.
I checked using an Adult Black Dragon out of the Monster Manual. In the monster manual first select the Adult Black Dragon and get the NPC popup, select the Notes Tab and click the image link. If you unlock the image you can put something (ie Big Dragon) in the unidentified box but there is no way to set the image as "unidentified" so the player will see the unidentified name "Black Dragon" instead of the name of the image from the monster manual.
In the Creasure Codex when select an Acid Ant npc and click the Notes Tab and click the Image Link. When you unlock this image there isn't even an "unidentified" text box at the top.
The same appears to be true for map images as well though them are like the monster manual where there is a text box for the unidentified name but no way of setting the image to be "Unidentified".
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March 23rd, 2024, 18:42 #2
I think this is the same issue as identified a short while ago by Ecks; Image Unidentified Name does not refresh after reverting image record (fantasygrounds.com)
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March 23rd, 2024, 19:02 #3
You need to make a copy of the NPC first (if it is read only); and then unlock it. You can then add the unidentified name and the ID button will be available
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 24th, 2024, 05:55 #4
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Ah, OK but the Creature Codex image doesn't have an unidentified text box though it does have the unidentified toggle.
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March 24th, 2024, 09:58 #5If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 24th, 2024, 23:39 #6
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This appears to be an issue with the KP Creature Codex, and the way it was built. I've notified Rob2e, who is the DLC developer for this module.
Regards,
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March 25th, 2024, 03:34 #7rob2e - Join me on Discord!
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March 25th, 2024, 04:35 #8
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Thanks rob2e
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