Thread: Ring bell on turn doesn't work
-
March 21st, 2024, 17:32 #1
- Join Date
- Jun 2020
- Posts
- 12
Ring bell on turn doesn't work
Some time ago, this sound stopped working and we can't get it to work. I have tried to turn it on/off from settings, enabling Syrinscape sounds, turning dicevolume on/off for players and me and nothing works. Anyone have any idea why this is not working.
-
March 21st, 2024, 17:38 #2
You don't mentioned what ruleset you're using. I've just done a test in a D&D 5E campaign and it works fine for me. The PC must be in the combat tracker and owned by the player for them to hear the sound - and only the player that owns the PC will hear the sound. The GM doesn't hear sounds.
Do you hear any sounds from Fantasy Grounds? For example, do you hear the dice roll sounds?Last edited by Trenloe; March 21st, 2024 at 17:41.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
March 21st, 2024, 17:42 #3
- Join Date
- Jun 2020
- Posts
- 12
Yes, we can hear the sounds of dice, both players and me (GM), but no bell on turn in combat tracker for players.
-
March 21st, 2024, 17:43 #4
What ruleset are you using?
Are you using any extensions?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
March 21st, 2024, 17:50 #5
This is working for me as well. I suspect maybe an extension is interfering? Can you test in a new campaign without extensions.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
March 21st, 2024, 17:58 #6
- Join Date
- Jun 2020
- Posts
- 12
We are using 5E and playing right now so I can't test extensions, but I have 20+ extensions active, so likely the problem is there.
-
April 5th, 2024, 17:17 #7
- Join Date
- Jun 2020
- Posts
- 12
I have now tested the ring bell on turn-feature without any extensions and my players still don't here the sound.
Ruleset: 5E
Ring bell on turn: doesn't work
Ring on whisper: works
Any ideas?
-
April 5th, 2024, 18:35 #8
Hmm, only a guess would be that their audio is disabling application sounds or it's so low its overridden by voice chat.
Have you verified when no one is talking etc so that you can make sure to have heard the sounds? And that the players have an active character in the CT? (I assume so, but its the only thing I can think of)
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
April 5th, 2024, 23:01 #9
- Join Date
- Jun 2020
- Posts
- 12
They can here the whisper bell fine when I send them message so it shouldn't be about application sounds. And we have tested it also with active characters in the CT.
-
April 5th, 2024, 23:13 #10
One other thought. You do have the option Player: Ring bell on turn set to on in the Combat section right?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks