STAR TREK 2d20
  1. #1

    Using letters instead of numbers to label NPCs - eg Orc A; Orc B

    FGU applies handy numbers to NPCs when there are multiples of them - sadly I have ended up using letters to label the tokens I've printed off (playing on a TV table thing).

    Is there a way to change the number labels to letters so Goblin 1, Goblin 2 etc would become Goblin A, Goblin B etc?

    I've checked the wiki and done some searching but cant see if this is an option, which probably means it isn't. But hope remains!

    Thanks!

  2. #2
    There is no option for that, as many of the scripts assume numerical identifiers as the default mechanism. The only options are to disable/enable or randomize numbering. Anything else would require an extension, and have to take into consideration any code that referenced the numbering.

    Regards,
    JPG

  3. #3
    If you want to go in a different direction to easily identify individuals there is this extension:
    https://www.fantasygrounds.com/forum...vors-Extension

    You can set the Flavors Extension to 100% so every NPC gets a new name.

    My players love this extension.
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.islandkingdoms.org

  4. #4
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,272
    Blog Entries
    9
    Quote Originally Posted by anstett View Post
    If you want to go in a different direction to easily identify individuals there is this extension:
    https://www.fantasygrounds.com/forum...vors-Extension

    You can set the Flavors Extension to 100% so every NPC gets a new name.

    My players love this extension.
    And it's easy to open up this extension and change the list of words that it uses.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #5
    Quote Originally Posted by LordEntrails View Post
    And it's easy to open up this extension and change the list of words that it uses.
    Our session this last Saturday gave a several NPCs with chin strap beards of different types, lol. Sometimes the descriptions can be hilarious, so if running a super serious game you will want to change the descriptions.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in