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March 20th, 2024, 15:17 #11FGA Founder
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March 20th, 2024, 17:07 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 21st, 2024, 00:17 #13
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Removing the extensions in the old campaign did not fix the issues. Creating a new campaign did (except for the refman button on the modules screen), even with most of the extensions loaded (still not using the MNM Module Manager at this time, nor the Kit'n'Kabootle and a couple of others because they have not been updated, yet).
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March 21st, 2024, 00:53 #14
Extensions can change the content of a campaign, including corrupting the campaign database. You might look at the xml of the old campaign and see what is different about it than what a new campaign with the same types of objects. I'd offer to take a look for you, but honestly would have to figure out what to look for myself.
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March 21st, 2024, 02:31 #15
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It's all good. I'm also a long time Paradox gamer, so I'm used to updates/DLC breaking mods, lol. It's just part of progress.
I just wish I could find the mental energy to try my hand at some extension creation. There are so many things I'd like to do. One thing I'd like to do is get rid of the 5E proficiency bonus and make skill development something like MERP or 3.5E. The whole reason I got into 3.5 back in the day was the obvious influence from MERP, I don't care what Monte Cook says, he definitely brought his experience from ICE over to WotC, lol. Although, I was surprised Backgrounds didn't come out with 3E and didn't show up until 5E because of his history.
Another thing I'd like is to port over the Personality Traits and Passions from Pendragon to replace alignment, persuasion & deception check, and use them to have the players roll to see if their character can use an Inspiration. I use extended Inspiration options, mostly from another 5E 3rd party book/mod (I forget the name of it now, Expanded Options or something) with a couple of options I made myself with the help of my players. My updates make the PCs a lot more powerful, but I like to throw the kitchen sink at them
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March 21st, 2024, 14:30 #16
If you're seeing a refman button in the modules screen with no extensions loaded in the D&D 5e ruleset, then it sounds like you have an old unzipped ruleset (or your rulesets aren't updating) in the
FG rulesets directory. You should just see buttons for: Activation, Store and Export. If this is not the case, after loading a campaign with no extensions, what are the version numbers listed in the chat window? You should see 2023-03-19 for the Fantasy Grounds application, the 5E and CoreRPG rulesets:
Fantasy Grounds - v4.5.2 ULTIMATE (2024-03-19)
Dungeons and Dragons (5E) ruleset (2024-03-19) for Fantasy Grounds
Copyright 2024 Smiteworks USA, LLC
Core RPG ruleset (2024-03-19) for Fantasy Grounds
Copyright 2024 Smiteworks USA, LLCPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 21st, 2024, 16:22 #17
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That was the MNM Module Extension doing that. It was weird that it was still there as the previous updates actually removed the button when using that extension, lol. This update kept the button but removed the label on the button, functionality remained (opening a blank refman even though I already had one created before the update). Obviously, it's no longer needed.
EDIT: I would also like to note that I prefer the new placement to create a refman in the Story Menu.
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March 22nd, 2024, 05:00 #18
Can you post the XML for one item/skill/spell/whatever that is not editable?
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March 22nd, 2024, 14:26 #19
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