Thread: Initiative Modifer Extension
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February 8th, 2024, 18:31 #1
Initiative Modifer Extension
Anyone done an extension to allow the initiative modifier to be changed from Dexterity to another stat modifier for a house rule scenario (i.e. Why should wizards always act last if their brains work the fastest?)?
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February 8th, 2024, 19:35 #2
I'm not aware of one. If I wanted to mess with initiative I'd just use effects to add a bonus or penalty to each character. Like you could give the wizard INIT: 5 and the Fighter INIT: -2 etc.
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February 8th, 2024, 20:26 #3
Maybe something like Better Effects would allow a dynamic effect like:
INIT: -dex +int
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