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January 31st, 2024, 22:14 #1
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Foundry VTT Announces Official D&D 5e Support
This seems like the best place to start a thread on what "the competition" is up to. If that is not the case, then feel free to move or delete. Foundry VTT has announced official 5e support: https://foundryvtt.com/article/dunge...agons-arrives/. I for one am surprised at this, as I assumed WoTC would not want to grant any more VTT licenses while they are trying to develop their own VTT product.
Last edited by mdrichey; January 31st, 2024 at 22:23.
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January 31st, 2024, 22:18 #2Got a Bug - Click & FOLLOW the procedure here, it will save time
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January 31st, 2024, 22:29 #3
It is more competition, but it is also a good sign that they intend to continue working with third parties into the future. I doubt they would bring on a new partner if they planned to stop working with third party devs once their VTT launches.
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January 31st, 2024, 23:19 #4
It is more competition, but it is also a good sign that they intend to continue working with third parties into the future. I doubt they would bring on a new partner if they planned to stop working with third party devs once their VTT launches.
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January 31st, 2024, 23:23 #5
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My thoughts were the same as Doug's, relief because unless they are planning to acquire Foundry and use it to make an exclusive VTT, it sounds like WOTC meant it when they said they thought a range of VTTs supporting D&D was a good thing.
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January 31st, 2024, 23:43 #6Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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February 1st, 2024, 01:30 #7
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Interesting. I'd wondered whether WOTC had some fundamental issue with FoundryVTT's business model, didn't think they had enough volume to bother with, or whether they just couldn't agree on a revenue share, etc. FoundryVTT already partners with Paizo, and Chaosium has made noises about supporting official FoundryVTT implementations as well, anyway, so such arrangements clearly weren't anathema over there.
I've been figuring that WOTC's VTT effort, whenever it comes out, is likely to be more focused on simplicity (well, as far as D&D 5E can be called simple) plus $-marketplace (e.g. asset sales w/ revenue share) and presentation with a lot less emphasis on capabilities with steeper learning curves (e.g. supporting complex extensions written in Lua, Javascript, w/e). If so, there's probably more value in continuing to partner with the more-complex VTTs... but it's not like their decision-making has gone entirely without question or controversy of late.
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February 1st, 2024, 03:27 #8
I think they were simply waiting to see if Foundry was actually going to be viable for long enough time to bother investing in a partnership with them. Their second largest concern was probably IP protection. The FVTT community did not have a good reputation for honoring IP rights for quite some time. And they really are a new product without a track record. Look at how many VTTs have started and failed in the last 5 years.
I suspect now with FVTTs other partnerships they have convinced WotC that they are viable and a secure partner. And I think my thoughts are in sync with Doug's and others, it's a good sign that WotC does indeed mean to keep long term partnerships with independent VTTs. And competition is good for the consumers
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February 1st, 2024, 15:31 #9
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It might be interesting (and a scream from Foundry users) that WoTC could also be looking at having Foundry enforce their IP and prevent the backdoor use of 5E via D&D Beyond. Would kill two birds with one stone, first it would stop a platform from using their material without any contracts and second would get them revenue for said usage directly.
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