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  1. #31
    Morenu's Avatar
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    ok, I am hating Bleed.

    I can do

    DMGO: 1 bleed


    and bleeds won't stack I assume so it will use DMGO: 3 bleed and ignore a DMGO: 2 bleed


    can I do 1d4 bleed (so it rolls a d4 and assigns a DMGO: 3 bleed if a 3 is rolled? I have tried several things with no luck.
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  2. #32
    Quote Originally Posted by Morenu View Post
    ok, I am hating Bleed.

    I can do

    DMGO: 1 bleed


    and bleeds won't stack I assume so it will use DMGO: 3 bleed and ignore a DMGO: 2 bleed


    can I do 1d4 bleed (so it rolls a d4 and assigns a DMGO: 3 bleed if a 3 is rolled? I have tried several things with no luck.
    If you have extended automation loaded, then DMGO: [1d4], bleed will work (but the d4 is only rolled once at the moment you apply it to the CT target; if you want to have a d4 rolled every time, then use DMGO: 1d4, bleed)

  3. #33
    Hi! I'm running a Dragonlance campaign. I've been trying to get caster level effects based of the moons of magic. But so far I'm not having much luck. So far, I've created the following effect, but neither work:

    Moon High Sanction; CL: 1
    Moon Low Sanction; CL: -1

    I also used CLC, but no result there either. Anyone know what I'm doing wrong?
    Also, is there effect code to adjust a caster's spell save DC?

  4. #34
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    Quote Originally Posted by Kelrugem View Post
    If you have extended automation loaded, then DMGO: [1d4], bleed will work (but the d4 is only rolled once at the moment you apply it to the CT target; if you want to have a d4 rolled every time, then use DMGO: 1d4, bleed)
    ugh, the comma! thanks Kel, would love a better syntax explanation of a lot of the codes. like a centralized place. hmm...
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  5. #35
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    Quote Originally Posted by havokman98 View Post
    Hi! I'm running a Dragonlance campaign. I've been trying to get caster level effects based of the moons of magic. But so far I'm not having much luck. So far, I've created the following effect, but neither work:

    Moon High Sanction; CL: 1
    Moon Low Sanction; CL: -1

    I also used CLC, but no result there either. Anyone know what I'm doing wrong?
    Also, is there effect code to adjust a caster's spell save DC?
    I assume you mean you are running a DL style game using the PF1e/3.5 rules? If so, see my signature for several links to things that may help.

    Moon High Sanction; CL: 1

    should work, assuming.. character is on the Combat Tracker. the effect is applied to the character that is casting a spell. the spell effect should cast at 1 level higher.

    so say a lv 7 mage is casting a fireball during Moon High Sanction.

    Character sheet with fireball and 2 effects: CL 1 mage.PNG

    mage is on combat tracker: CL 1 CT.PNG
    the effect is on the mage prior to casting: Moon High Sanction; CL: 1
    select target(s)
    cast the fireball (1d6*CL fire reflex save for half) so it should role 8d6 fire damage (lv7+1) - Result: CL 1.PNG

    So I tested it without your effects and it did 7d6 no problem
    added your CL: 1 effect and it did 8d6
    removed CL:1 and added CL: -1 and it did 6d6.

    your coding is fine, so it is something else.

    for DC you need Kel's extended overlays extension (again, see the signature) and then its the same as the CL. DC: 1 would add 1 DC to the spell save DC
    Last edited by Morenu; January 31st, 2024 at 23:04.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

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  6. #36
    Thanks, but it's just not working for me. Burning Hands should do 5d6 here.

    DL Moon Retry 1.png

    Thank you for the Extension suggestion.

  7. #37
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    please try it with Kel's extension loaded.

    meanwhile I will try it without any extensions
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

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  8. #38
    Quote Originally Posted by Morenu View Post
    please try it with Kel's extension loaded.

    meanwhile I will try it without any extensions
    Ok, it worked with the extension loaded. Thank you. The only thing lacking is the Concentration Check which should also benefit from caster level. But, I'm happy with it as is.

    Edit: just noticed the COC code for concentration
    Last edited by havokman98; February 2nd, 2024 at 20:50.

  9. #39
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    please try it with Kel's extension loaded.

    meanwhile I will try it without any extensions...

    OK no extensions loaded and CL:1 did not work for me either. no ext CL 1 fail.PNG I believe it should but will check if it is a bug.

    Next trying with Kel's ext as the only change

    Works with the only change being the extension Kel ext CL 1 work.PNG

    ok, in the base PF1e FG rules, CL is only a PC Tag, Kel's extension makes it editable.
    Last edited by Morenu; February 3rd, 2024 at 01:35.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  10. #40
    Quote Originally Posted by Morenu View Post
    ok, in the base PF1e FG rules, CL is only a PC Tag, Kel's extension makes it editable.
    Gotcha! Thanks again for your help

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