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  1. #1
    Trenloe's Avatar
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    How to use local URLs (including the local Syrinscape player) with v4.4 sound

    This thread provides some ideas/insights into using the v4.4 file based sound playing for stuff other than local sound files.

    I'm going to use the Syrinscape Fantasy Player as an example - but it can be applied to any URL that will carry out an associated action on the GMs computer.

    It takes a little bit of work to get it going with the Fantasy Player - requiring setting up command/batch files to run the URLs.

    For example, we have a couple of URLs taken from the Fantasy Player (accessible when 3RD PARTY APP INTEGRATION is enabled in Syrinscape settings):

    Code:
    syrinscape-fantasy:moods/YWJhbmRvbmVkLWx1bmF0aWMtYXN5bHVtOjpTdWNoIGEgc2FkIGVtcHR5IHBsYWNl/play/
    syrinscape-fantasy:stop-all/
    The first one players the "Such a Sad Empty Place" mood from the Abandoned Lunatic Asylum and the second stops all playing.

    Put each of these in their own command/batch file within the FG data directory, with "start" before each (this is for Windows). And then take the complete path for each and add into the File Import window.

    For me, 00 - Stop.bat is:

    Code:
    start syrinscape-fantasy:stop-all/
    And, Such a Sad Empty Place.bat:

    Code:
    start syrinscape-fantasy:moods/YWJhbmRvbmVkLWx1bmF0aWMtYXN5bHVtOjpTdWNoIGEgc2FkIGVtcHR5IHBsYWNl/play/
    Then you'll end up with something like this:



    Obviously nowhere near as nice and slick as the one-click import for the web player. This is really an example of how you can use the Syrinscape Fantasy Player (and other URLs) to run media locally on the GMs computer. Maybe a community member can come up with an automated way of creating the command/batch files...
    Attached Images Attached Images
    Last edited by Trenloe; June 17th, 2023 at 13:04.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #2
    Trenloe's Avatar
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    Reserved...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Really appreciate you posting this! Did you miss something at the end of the post? You say that you'll end up with something like this but there is nothing after "this"?
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by Gwydion View Post
    Did you miss something at the end of the post? You say that you'll end up with something like this but there is nothing after "this"?
    Thanks for mentioning this, it looks like the attachment got messed up. Can you see the screenshot now?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    Quote Originally Posted by Trenloe View Post
    Thanks for mentioning this, it looks like the attachment got messed up. Can you see the screenshot now?
    Absolutely. I see it now. Thanks again!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #6
    Thanks for putting in the time and effort to create this extension.

    I was wondering: would it be possible to add filters based on ID3 tags within the audio file to the application? Although we can filter based on the file Title, being able to filter based on the following could allow users with large libraries an easier way to manage sounds "on the fly" as it were. The filters I think could be most helpful would be:
    1) Artist
    2) Album
    3) Genre
    4) Album Artist
    5) Composer

    Again, thanks for all the time and effort in creating this extension!

  7. #7
    Trenloe's Avatar
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    Quote Originally Posted by Lensman View Post
    Thanks for putting in the time and effort to create this extension.
    ...

    Again, thanks for all the time and effort in creating this extension!
    This thread doesn't have an extension. It's a guide to how you can use local files via URLs with the recently released sound file functionality in FG v4.4.

    Quote Originally Posted by Lensman View Post
    I was wondering: would it be possible to add filters based on ID3 tags within the audio file to the application? Although we can filter based on the file Title, being able to filter based on the following could allow users with large libraries an easier way to manage sounds "on the fly" as it were. The filters I think could be most helpful would be:
    1) Artist
    2) Album
    3) Genre
    4) Album Artist
    5) Composer
    That will have to be done in the base FG application. Good idea though - best to add it to the FG wishlist here: https://fgapp.idea.informer.com/
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #8
    Sorry Trenlore, thought this thread was for FGU SOUND - VLC SUPPORT.

    Thanks for the quick response!
    Last edited by Lensman; June 17th, 2023 at 15:52.

  9. #9
    Quote Originally Posted by Trenloe View Post
    This thread provides some ideas/insights into using the v4.4 file based sound playing for stuff other than local sound files.

    I'm going to use the Syrinscape Fantasy Player as an example - but it can be applied to any URL that will carry out an associated action on the GMs computer.

    It takes a little bit of work to get it going with the Fantasy Player - requiring setting up command/batch files to run the URLs.

    For example, we have a couple of URLs taken from the Fantasy Player (accessible when 3RD PARTY APP INTEGRATION is enabled in Syrinscape settings):

    Code:
    syrinscape-fantasy:moods/YWJhbmRvbmVkLWx1bmF0aWMtYXN5bHVtOjpTdWNoIGEgc2FkIGVtcHR5IHBsYWNl/play/
    syrinscape-fantasy:stop-all/
    The first one players the "Such a Sad Empty Place" mood from the Abandoned Lunatic Asylum and the second stops all playing.

    Put each of these in their own command/batch file within the FG data directory, with "start" before each (this is for Windows). And then take the complete path for each and add into the File Import window.

    For me, 00 - Stop.bat is:

    Code:
    start syrinscape-fantasy:stop-all/
    And, Such a Sad Empty Place.bat:

    Code:
    start syrinscape-fantasy:moods/YWJhbmRvbmVkLWx1bmF0aWMtYXN5bHVtOjpTdWNoIGEgc2FkIGVtcHR5IHBsYWNl/play/
    Then you'll end up with something like this:



    Obviously nowhere near as nice and slick as the one-click import for the web player. This is really an example of how you can use the Syrinscape Fantasy Player (and other URLs) to run media locally on the GMs computer. Maybe a community member can come up with an automated way of creating the command/batch files...
    This is an interesting workaround. It seems like a lot of work, but it could work for some users. It seems like it would be very simple for the built in player to be adapted to allow use of the fantasy/sci-fi players as all the links for them are included in the CSV download. All it would take would be a toggle somewhere to say use online or use legacy, then point to the other link (this is basically what my ext does, it picks the link to use based on the setting). Maybe they will consider it as a future enhancement
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #10
    Quote Originally Posted by mattekure View Post
    All it would take would be a toggle somewhere to say use online or use legacy, then point to the other link (this is basically what my ext does, it picks the link to use based on the setting). Maybe they will consider it as a future enhancement
    I am so upset that your extension no longer works, Mattekure! I can't stand the online player... I have older players and it's just too much logistics to constantly try and walk them through getting connected to me, and inevitably two of my 6 players are going to run into technical issues and give up. Not to mention one other thing I don't like about the online player: it does NOT play the same sounds for everyone! For instance, if you are playing a soundset full of Troll grunts, it plays the grunt sound files randomly for each listener. Our table doesn't like that, because when someone comments on a sound that nobody else heard it doesn't help immersion.

    I NEED the ability to use my local player again, and I don't have the aeons of time necessary to go through manually creating every single one of the links like described above. FG's integration is nowhere near as svelte as what you cooked up- I mean yours was fire and forget, worked perfectly, allowed me to activate sounds just by clicking a map link, and with the chat links addon for triggering sounds based on the chat window (without the need to create every sound link from scratch!) it was a powerhouse, not to mention it let us use our local fantasy/sci-fi players and let us pipe that audio to our players however we needed to (our table pipes my local fantasy player's audio over zoom).

    Unfortunately I can no longer get your extension to work Mattekure, and when I came here to learn why I discovered FG had "integrated" it into the software which I am guessing is the culprit
    Last edited by JimSocks; July 24th, 2023 at 04:39.

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