Thread: loading / unloading extensions
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April 30th, 2022, 22:43 #1
loading / unloading extensions
I am sure this is a no, but I have to ask as we are diagnosing an issue...
is there a way to load or unload extensions without exiting and restarting your world (and adjusting the extensions before you hit start)? Reloading takes SO long and diagnosing is frustrating.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
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April 30th, 2022, 22:59 #2
Nope. You can’t unload or load an extension once you are in a campaign. You can only do that at the selection stage before starting the campaign.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 7th, 2022, 21:26 #3
Would be nice to have a "Select All" and "Clear All" on the add extensions area.
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May 8th, 2022, 06:34 #4
In FGU all selected/active extensions (on reload) are all listed at the top making them easy to untick.
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May 8th, 2022, 19:11 #5
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May 8th, 2022, 19:39 #6
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If you are that advanced, you can probably just deleted the extensionstate.xml in the campaign folder to clear the decks.
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JPG
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May 8th, 2022, 19:44 #7
Select All would cause a support nightmare because with the included theme extensions there would always be conflicts. And if you give an option of Select All, then too many people are going to think All is better than None.
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May 9th, 2022, 08:30 #8
This is a very good point in terms of usability and user intention (better to make sure the user did intend to activate an extension, rather than to accidentally activate one because it was in "all"). On the other hand, a "disable all" button would be hugely convenient when trying to replicate a bug to see if it was caused by an extension or not.
Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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May 9th, 2022, 09:04 #9
Or have in Settings “Developer Options” like Android to turn on this functionality.
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May 10th, 2022, 02:27 #10
I make a duplicate of the extensionstate.xml before making changes. This allows me to easily switch back to my original extension load. I have also printed this file and marked off each line as I have tested.
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