STAR TREK 2d20
  1. #1

    Darkvision Range increase

    Coming from 5e, there was a sight stat on the character sheet and you could modify the range of darkvision, etc by typing in a number (i.e. darkvision 120). In SWADE, it seems like there is just "darkvision" and "low-light vision". Is there any way to modify the range of the particular vision? I don't see anything in the effects wiki. I'm trying to create an item that essentially grants extended darkvision for a particular character.

    Thanks.

    Edit: Another thing I'd like to do is create an item that GRANTS Nightvision. Is that something that can be done with the current effects?
    Last edited by wframe; March 18th, 2022 at 17:11.

  2. #2
    I tested a bit and found an option to in- and decrease the near and far range of the lightpower effect e.g. [LIGHT: 3/3 lightpower] and an effect to create an item with nightvision, darksight (like 5e truevision) and low light vision (black and white). These are [VISION: nightvision], [VISION: lowlightvision] and [VISION: darksight] or e.g. [VISION: 3 nightvision], [VISION: 6 darksight] and [VISION: 4 lowlightvision] when you want to restrict the range of the character´s vision.

    Hope this is helpful.
    Last edited by TomtheBu; March 18th, 2022 at 19:54. Reason: adding lowlight vision effect coding

  3. #3

    Join Date
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    Ballston Lake, NY
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    The three visions TomtheBu gives are all the vision types available.

    There's also plain old vision to limit sight range.
    Code:
    [VISION: 6]
    limits all vision to 6 for the affected character.

    For items, add the vision effect in the description or as a modification. When the item is equipped, the effect kicks in. (I don't know how D&D does it, so I point it out.)

    There are also these effects to give the character (or item) the indicated vision special abilities:
    Code:
    [$LowLightVision]
    Code:
    [$Infravision]
    Code:
    [$Darksight]
    Code:
    [$Darksight with Raise]
    There are other effects for sight and vision. They're in the wiki
    Savage Worlds Effects
    and in this sticky:
    List of Undocumented SWADE Ruleset Features

  4. #4
    Quote Originally Posted by Mike Serfass View Post
    The three visions TomtheBu gives are all the vision types available.

    There's also plain old vision to limit sight range.
    Code:
    [VISION: 6]
    limits all vision to 6 for the affected character.

    For items, add the vision effect in the description or as a modification. When the item is equipped, the effect kicks in. (I don't know how D&D does it, so I point it out.)

    There are also these effects to give the character (or item) the indicated vision special abilities:
    Code:
    [$LowLightVision]
    Code:
    [$Infravision]
    Code:
    [$Darksight]
    Code:
    [$Darksight with Raise]
    There are other effects for sight and vision. They're in the wiki
    Savage Worlds Effects
    and in this sticky:
    List of Undocumented SWADE Ruleset Features
    Ah, thank you. I think that was what I was looking for.

  5. #5
    Quote Originally Posted by Mike Serfass View Post
    The three visions TomtheBu gives are all the vision types available.

    There's also plain old vision to limit sight range.
    Code:
    [VISION: 6]
    limits all vision to 6 for the affected character.

    For items, add the vision effect in the description or as a modification. When the item is equipped, the effect kicks in. (I don't know how D&D does it, so I point it out.)

    There are also these effects to give the character (or item) the indicated vision special abilities:
    Code:
    [$LowLightVision]
    Code:
    [$Infravision]
    Code:
    [$Darksight]
    Code:
    [$Darksight with Raise]
    There are other effects for sight and vision. They're in the wiki
    Savage Worlds Effects
    and in this sticky:
    List of Undocumented SWADE Ruleset Features
    D&D doesn't do it without extensions. I brain washed Ikael with Doswelks help to make effects be added to items

  6. #6

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    619
    Thank you Jiminimonka and Doswelk for the useful application of Puppet and support. I'm glad Ikael failed his Spirit roll.
    Here's a benny for each of you:
    benny_drag_griffon.png
    benny_drag_griffon.png

  7. #7
    Quote Originally Posted by Mike Serfass View Post
    Thank you Jiminimonka and Doswelk for the useful application of Puppet and support. I'm glad Ikael failed his Spirit roll.
    Here's a benny for each of you:
    benny_drag_griffon.png
    benny_drag_griffon.png
    Thanks for the Bennies. I think Ikael needs a couple of Advances and some other reward for his epic quest achievements.

  8. #8

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    619
    I agree!

    @Ikael:


    Epic Rank!

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