Thread: Effect Builder
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January 15th, 2022, 13:43 #11
I'm glad people are liking the tool.
@Kel in regards to the deletes, hrm it seems like I broke the buttons while working on other things. They were working at one point!
Also if there are any UI wizards out there willing to lend a hand in general I have a few other quirks about the UI I've been struggling to addressLast edited by SoxMax; January 15th, 2022 at 13:47.
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January 15th, 2022, 16:22 #12
- Join Date
- Apr 2015
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it is working for 5E?
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January 15th, 2022, 16:45 #13
@plap3014 it does work for 5E! I've been using 3.5e/PFRPG as my starting point since I'm more familiar with that ruleset. However comparing the effects from 5E and 3.5e they're extremely similar and what I've implemented so far is usable in 5E as well.
Last edited by SoxMax; January 15th, 2022 at 23:11.
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January 15th, 2022, 16:52 #14
Pushed a fix for the broken delete buttons, they should be working again.
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January 15th, 2022, 17:09 #15My extensions for 3.5e and Pathfinder
Bug reports please here
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January 16th, 2022, 17:40 #16
I love the potential. as someone that has been working on moving to PF1e, learning the syntax from several places is difficult and sometimes inconsistent (or confusing).
question, the code that is created, I am not seeing a way to copy it (highlight it or a copy button). am I missing it?
an area with links to the mods/extensions this is designed to use (the ones new commands come from) would help new folks I would think
This will be a fantastic tool.
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January 16th, 2022, 23:07 #17
To get the effect out you can Drag & Drop from the effect output to wherever you need the effect string. I had thought that copy/paste was possible but that doesn't seem to be working, I'll have to look into that.
Currently there's no other extensions other than this one. When I'm able to break it into ruleset specific submods I'll def have to list them all in some central location.
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January 17th, 2022, 17:17 #18
- Join Date
- Apr 2020
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- Camas, WA
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- 195
Minor issue:
It looks like "Susceptibility" is misspelled as "Susceptiblity" in a few places, including some file names.
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January 18th, 2022, 08:20 #19
I like it a lot! Would be great if something like this would become the standard GUI in CoreRPG to build effects, would make it so much easier for everyone.
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January 18th, 2022, 23:41 #20
I'm releasing the Effect Builder as 1.0.0 today. I've gotten the structure of the code to such a point that adding plugins is possible (I've created 2 already). Also the UI is in a much nicer place.
Going forwards all effects will come from plugins supporting rulesets. But I'll leave the 3.5/PFRPG effects as they currently are in the base extension for other rulesets that benefit and don't have a plugin yet.
You can find the plugins I've created here:
D&D 5E: https://forge.fantasygrounds.com/shop/items/463/view
D&D 3.5/PFRPG: https://forge.fantasygrounds.com/shop/items/464/view
Also a big thank you to everyone that started using and providing feedback on the extension already!
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