Thread: Light artifact issue
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January 6th, 2022, 00:28 #1
- Join Date
- Dec 2004
- Posts
- 234
Light artifact issue
I'm not exactly sure what to call this, but I'll do my best to describe it (I've included pictures).
I have two characters on the map here. One has a light (effect coded as "Torch; LIGHT: 10/25 ffffd500 flicker"). The other is surrounded in darkness (effect coded as: "Darkness; LIGHT: 15/15 ff000000"). The darkness effect does a great job of shutting down the light and visibility of torch character (and it shuts down darkvision as well, which is perfect). However, when/if the torch character enters and then exits the area of darkness, if I then move the character with the darkness effect, a light (exactly like that of the torchbearer) has been left behind on the map. Images attached.
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