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December 30th, 2021, 13:10 #1
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How To Get Started with OSE/OSRIC on FGU?
I'm thinking about possibly starting an Old-School Essentials or OSRIC game on FGU. Before I dive in any further, I need to know if I can run them on FGU.
FGU doesn't seem to have a B/X/OSE or AD&D 1E/OSRIC rules system available when creating a new campaign. Nor does the Fantasy Grounds store return the OSE/OSRIC rulebook when I did a search there. How would I get started with OSE or OSRIC on FGU?
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December 30th, 2021, 14:12 #2
OSE rules are in the Forge.
https://forge.fantasygrounds.com/shop/items/199/view
ORSIC is a module that can be loaded into the AD&D 2e ruleset. Search the forums.
There was a AD&D 1e extension that worked with the 2e ruleset, I think it is still current.Last edited by Myrdin Potter; December 30th, 2021 at 14:18.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 30th, 2021, 14:42 #3
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Thanks, I found the rules! Didn't think to search the Forge - never used it before.
So, am I understanding this right: Is the way to play AD&D 1E in Fantasy Grounds to use the AD&D 2E ruleset?
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December 30th, 2021, 15:02 #4
https://www.fantasygrounds.com/forum...e-1e-Extention
Thiat is a link from the top sticky threads in this form. There is another forum for OSE as well.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 30th, 2021, 15:12 #5
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Hmm... selected that 1E Extension and all the OSRIC content in the Forge (they are in my Inventory) but they don't show up as modules in the campaign I created with the AD&D 2E ruleset.
How do I "activate" the extensions? I've never used the Forge or extensions before, so I'm a total noob with these kinds of things.
Do I need to buy the AD&D 2E core rule books for this to work?
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December 30th, 2021, 15:19 #6
This is starting to get into how to use FG, and there are a lot of videos and such that are better than forum posts.
Extensions you turn on in the load screen for your campaign.
Modules are opened via the library button/menu at the right of your screen once the campaign is open.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 30th, 2021, 15:23 #7
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Hmm... I can't see the OSRIC extensions in the load screen at all. There are just the usual theme extensions.
I know where to open modules but I have not bought any AD&D 2E books. Do I need to buy them for this whole OSRIC thing to work?
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December 30th, 2021, 15:34 #8
You create a campaign using the 2e ruleset.
Most of the osric content in .mod or modules.
I cannot tell if you saved these into the correct folders.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 30th, 2021, 15:47 #9
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Thanks, they were saved through the Forge, but I didn't know that I had to press the update button for the extension and modules to load. Now I see them and have them activated.
I'm still unclear on if I need the AD&D 2E core rule modules? (Players Handbook, Dungeon Master's Guide, Monstrous Manual) Does OSRIC use those or does OSRIC work on its own?
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December 30th, 2021, 17:16 #10
The OSRIC books give you what you need to play OSRIC in the D&D Classics ruleset. Just make a new campaign, load the modules and the extension and away you go.
You will learn more by stumbling around a bit, so don't be afraid you can't F things up."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
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