Thread: Bug in Module set load ?
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November 6th, 2021, 07:06 #1
Bug in Module set load ?
i can't seem to fix it not like its a big issue but might end up biting me later so i want it to know what im doing wrong
https://steamcommunity.com/sharedfil...?id=2635114051
and did show up in the library
https://steamcommunity.com/sharedfil...?id=2635117103
source
https://steamcommunity.com/app/11963...6824720087950/
any help is welcomedUltimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone:Europe [GMT+1]
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November 6th, 2021, 09:39 #2
That has been fixed in the next patch.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 6th, 2021, 09:59 #3
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November 20th, 2021, 05:16 #4
https://steamcommunity.com/sharedfil...?id=2659227023
still not fixed so in witch version is it fixed ?
and for info, it flags it correctly in fantasy ground classic
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November 20th, 2021, 08:43 #5
It's fixed in the version currently in TEST. This will go live soon(ish).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 17th, 2021, 08:09 #6
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