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  1. #1

    [Utility] SoundTrig for Chat Triggers

    SoundTrig utility is a program for creating sound chat triggers for Syrinscape Sound Links extention you can find it here in Fantasy Grounds Unity. It can easily create, edit and import sound chat triggers for any game system and exporting it into ready to use module. When editing, you can add groups of item and triggers with just few clicks. When editing sounds you can play it from the program via Syrinscape online player. In addition it presents offline csv to module converter for Syrinscape .csv files (Yes! No more time to search link to convert it - everything at your computer).
    SHA256: 93633bcca7ca5829afdf66b16b601eae016cb2dcf82bba886e c8bf69784886e3 *SoundTrig_v1.1.rar
    SHA256: 2cfb1728bfaed040a3a29fc0a3d6387b711c5443bd3e4203ab 9e90a1e077c7c1 *SoundTrig.rar

    Update to v1.1:
    *Fix Letter exchange functionality
    *Fix compatibility with current ChatTrigger module(added more categories for triggers)
    *Fix csv conversion from Syrinscape
    To save database compatibility between old version and new you should manually open your sound.db file with text editor and replace names of categories exactly as in programs tabs ("Attacks" -> "Weapon" etc.)

    In this video you can learn how to use the program and how to create sound chat trigger modules for any game system easily and quickly.

    Last edited by rennyo; December 27th, 2021 at 08:53. Reason: Updated to 1.1

  2. #2
    Thanks for posting this. Looks really interesting for non-5e rulesets!
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    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

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  3. #3

  4. #4
    Sorry, kind of new to this, but what xml file am I try to patch?

  5. #5
    Hello, Frodie!
    This is rather old function that was developed before program. It is not optimized but still can be used. It paches xml file from https://forge.fantasygrounds.com/shop/items/118/view module so that every weapon attack gets multiattack#2 and multiattack#3 triggers. To extract xml file from module you should rename its extention from .mod to .zip.

  6. #6
    Thank you, I am working through the video and trying to follow along. I guess the first question is where are the trigger txt files for P2e?
    Last edited by Frodie; November 9th, 2021 at 15:11.

  7. #7
    It is trigger.ini file in program folder. If you use win 10, just click on it and it should open in notepad. Here you can find trigger templates. You can construct it youself as you wish.
    In file below you can find weapon list from pf2 for experiments.
    Attached Files Attached Files

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