Thread: Better Combat Effects
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February 15th, 2022, 21:03 #391
I see. I am indeed combining quite a lot of extensions (yes, I know, I should not...) like Extended Automation, Aura Effects, Better Combat Effects, Advanced Effects, and Combat Modifier Calculation - many of them originally written for 5e and ported to 3.5e - to automate spells, abilities & feats. The description is not always exactly matching, which also has caused me some head-ache. ABILITY saves, Capitalization (or lack thereof) and missing whitespace are one common issue, so I wanted to point it out as first debug step.
Last edited by Arnagus; February 15th, 2022 at 21:12.
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February 15th, 2022, 23:00 #392My extensions for 3.5e and Pathfinder
Bug reports please here
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February 16th, 2022, 05:40 #393
Just a quick FYI - for BCE Gold the module explaining the modifier tags has a typo - instead of TREGENA for applying a one time regeneration to temporary hit points, it says the tag is TRGENA.
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February 18th, 2022, 22:14 #394
Version Update: 2.35
Fixed - Issue with damage tags such as SDMGADDT were not working when applied to a player's PC
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February 18th, 2022, 22:15 #395
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February 18th, 2022, 23:43 #396
Effects such as SDMGADDT
Is there something special that I need to do to get this to work? Otherwise it doesn't seem to be fixed.
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February 19th, 2022, 14:40 #397
I also either found another bug or do not understand correctly the ability score modification syntax with [aaa-X]. The example for BCE details "Belt of Frost Giant Strength; STR: 19-X;" which should put the strength of the PC to 19. When I apply the effect (via "Advanced Effects") to a PC with strength: 10, the effect "Belt of Frost Giant Strength; STR: 9" is added. This corresponds to a bonus of +9 to strength - but not to a change of the ability strength to 10+9=19.
Did I get this wrong?
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February 19th, 2022, 14:59 #398
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February 19th, 2022, 20:17 #399
I can't seem to get Deflect Missiles to work...
Deflect Missiles; DMGR: 1d10 [MONK], [DEX],ranged,bludgeoning,piercing
DMGR works with numbers (Heavy Armor Master is fine but doesn't seem to work with dice/class/ability.
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February 19th, 2022, 20:35 #400
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