Thread: Better Combat Effects
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August 22nd, 2021, 21:21 #161
It is a pretty big job for a single person to go though everything but if people want to share what works for them I made a google sheet.
https://docs.google.com/spreadsheets...it?usp=sharing
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August 22nd, 2021, 22:07 #162
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I may have missed it, but there is no effect on "critical damage" or is there? PF2 can have effects being applied when a weapon crits, so I was hoping for some automated solution.
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August 26th, 2021, 16:26 #163
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August 26th, 2021, 23:46 #164
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August 30th, 2021, 01:39 #165
Awesome mod here, thank you for the hard work! I do have a question after the obligatory butter up compliment though ;P... Is there any way to get TDMGADDS to work with melee only attacks? I'm trying to get an effect sorted out for Shadow of Moil's on hit damage shield and it works great, except it reflects the damage back to anything that hits the target. Tried a few options with IF/IFT so not sure if I'm just missing the correct syntax there or heck maybe TDMGADDS isn't the best way to do this at all... thoughts anyone? I know there is no way to get it to apply to all attacks that come from 10 feet away, so I'm just trying to get it to cover the bulk of them which would be all the melee hits.
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August 30th, 2021, 21:48 #166
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- Mar 2020
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Hey im on FG Unity, got your extension from the forge. I'm playing the PF 1e, there with it loaded alone, the long rest does nothing to the PCs. Am i missing some option or something? Couldnt find a solution.
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August 30th, 2021, 21:59 #167bmos' extensions
he/them
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September 2nd, 2021, 16:33 #168
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First I would like to applaud you for taking the time to add the settings for this in the settings menu... so many other things should have been there from the initial release and many extension writers should take note on this.
However, temporary hit points are an extension of you by RAW and if you take damage to them you are still taking damage as noted in the rules and clarified in Sage Advice Compendium
https://media.wizards.com/2020/dnd/d...Compendium.pdf
If I have 10 temporary hit points and I take 30 damage
from an attack while concentrating on a spell, what is
the DC of the Constitution save to maintain my concentration?
The DC is 15 in that case. When temporary hit
points absorb damage for you, you’re still taking damage,
just not to your real hit points.
In contrast, a feature like the wizard’s Arcane Ward can
take damage for you, potentially eliminating the need to
make a Constitution saving throw or, at least, lowering the
DC of that save
So if I want that to be the case I should have this option set as "ON" I take it to function as RAW intends? I would suggest changing the default on that option to conform to that because I had no idea that this was not calculating correctly until I stumbled in here looking for a way to turn off auto addition of hp on level up... another example of something that should have been in the options setting on release to conform to RAW.
I would also suggest changing the default for "Restrict Concentration" to "ON" as well.
It is always a good idea to default options to the RAW rather than what you do at your tables, it is just good practice from a development stance... I would have lost a bit of time had I noticed this weird behavior during a combat as I tracked down the issue to fix it.
Unless I completely missed something in this thread on those functions.Last edited by Slagmoth; September 2nd, 2021 at 17:12.
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September 2nd, 2021, 17:23 #169
I agree with you that (assuming they are working correctly) RAW should be the default.
However, your HP issue is RAW. You choose to use the first option, but both options are RAW and neither is a "variant" option.
Also regards to your HP issue, check out Constitutional Amendments EXT. It can do what you are asking for its also an option in the options menu. With this EXT loaded it will give the option "PC: HP on level up" Average or Roll as your options.
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September 2nd, 2021, 18:08 #170
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Actually, the HP issue is one of those rare or unique instances where the Player decides what they will do... the rules state they can EITHER roll or take the average rounded up at each level... so forcing it only one way is sort of meh.
Unfortunately, for the Constitutional Amendments it conflicts with another extension that has more stuff I have come to rely on.
And for the temp hp issue I think it is simply a case of either misunderstanding the rules (<sarcasm>which never happens in 5E because it is so well and clearly written</sarcasm>) or a case of convenience for his tables since it was likely developed for him/her first then made public, but thought I would bring it up.
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