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  1. #1

    Polygonal masking tool for ambient lighting, and windows

    Played around with v4.1 briefly last night, and the first thing I noticed was that the only options for masking ambient light were rectangular, and hold alt to free draw. I think it would be much better if we had the polygonal drawing methods available for drawing LoS occluders. I imagine the lines would be much more efficient to calculate without having to freehand draw all non-vertical and horizontal lines.

    vote here: https://fgapp.idea.informer.com/proj/fgapp?ia=135926

    I also noticed that ambient light does not pass through windows in the LoS layer. I realize interaction between these two systems might be difficult to implement but I think it would add a lot if possible.

    vote here: https://fgapp.idea.informer.com/proj/fgapp?ia=135927
    Last edited by Neovirtus; March 14th, 2021 at 14:40. Reason: add links and edit typos

  2. #2
    There also should be circles and hexes for (un)masking.

  3. #3
    LordEntrails's Avatar
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    Please vote for, or add, the idea on the wish list.

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  4. #4
    Done. Please vote on the feature enhancements in the OP.

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