Thread: V4.1 Feedback
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March 12th, 2021, 09:01 #1
- Join Date
- Apr 2020
- Posts
- 31
V4.1 Feedback
Awesome things
- Lighting system is so cool. I'm probably going to have to do a lot of theatre of the mind from now, otherwise I'll be making way too many shiny maps.
- The image panel quick actions are amazing
- I don't know if it's always been there, but I'm able to hold right click and drag through buttons, then release to select the quick menu option. This is so fast and awesome
- I really like the 'time of day' filter
Problem feedback
- 1920x1080 screen full screen, the image panel is staying too short horizontally (Grid button is half cut off etc) Image panel.png
- No characters copied over from existing campaign (WARNING)
- No taskbar shortcuts kept from existing campaign (WARNING)
- Probably a lot of other custom stuff not copied?
- Lighting system is so cool, too cool
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March 12th, 2021, 11:35 #2
- Join Date
- Apr 2020
- Posts
- 31
I will say that I have not noticed any changes to behaviour when trying to use an effect of
LIGHT: 25 torch
LIGHT: 25ft torch
VISION: 25 darkvision
VISION: 25ft darkvision
or putting
darkvision 60
on a character on the tracker and a map
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March 12th, 2021, 11:37 #3
- Join Date
- Apr 2020
- Posts
- 31
Character export/import files were able to be imported successfully with no issues
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March 12th, 2021, 11:56 #4
Last edited by Moon Wizard; March 12th, 2021 at 16:51.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 12th, 2021, 12:44 #5
Patriarch
- Join Date
- Feb 2017
- Location
- London, UK
- Posts
- 443
I may be doing something completely daft, or this may have been stated as not working yet, but at the moment I can see all my effects layers across the map as if there were no walls or LoS occluders. Is this expected for v4.1?
edit: I'm guessing this may have something to do with the interaction with the 'Ambient Light' layer? Anyone got any insights on how to set up a dungeon map for testing with the new options and how they work together? Sorry if this is noted elsewhere but I've not spotted it if so.Last edited by Ludd_G; March 12th, 2021 at 12:53.
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March 12th, 2021, 12:48 #6My extensions for 3.5e and Pathfinder
Bug reports please here
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March 12th, 2021, 14:10 #7
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March 12th, 2021, 14:15 #8
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March 12th, 2021, 16:11 #9
- Join Date
- Mar 2020
- Location
- Wales, UK
- Posts
- 309
I have no feedback of actual use yet, but may I just say how PRETTY the new lighting system is? Here's a bard being menaced by moonlight by a glowing wraith, with the light of a flickering forge behind. Open both and flick between them to see how fun it is having the light source track the wraith.
wraith1.jpg
wraithcloser.jpg
Very much looking forward to having a proper play.
Cheers, Hywel
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March 12th, 2021, 16:54 #10
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,564
@HywelPhillips,
Image panel width
* What ruleset and extensions are you using?
* Do you have any rulesets unzipped in your FG data folder under rulesets?
* The support for the IDC width change is in the most recent version of CoreRPG ruleset already; but can be overriden by unpacked rulesets, other rulesets, or extensions.
Data copied to Test folder
* As mentioned above, this only happens the first time you switch to Test channel. The copy is manual after that.
Regards,
JPG
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