Thread: Savage Worlds module
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June 27th, 2007, 19:37 #1
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- Jun 2007
- Location
- Milton, Ontario, Canada
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Savage Worlds module
Is the Fantasy Grounds Savage Worlds ruleset compatible with FG2? I'm speaking specifically of this one:
https://www.smithandrobards.com/prod...roducts_id=273
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June 27th, 2007, 20:14 #2
Nope, as noted on the bottom there its only 1.05f compatible. However, Digital Adventures is hard at work converting it over to Fantasy Grounds 2.0.
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June 27th, 2007, 20:54 #3Originally Posted by kapnkrunchVincent Kingston
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June 28th, 2007, 05:31 #4
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- Jun 2007
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- Milton, Ontario, Canada
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Originally Posted by Kalan
Do you know if it's going to be weeks? Months? Years? I can't wait!
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June 28th, 2007, 05:55 #5Originally Posted by kapnkrunch
I hate giving ANY kind of release related dates since usually when I do...things tend to conspire against me Suffice to say, it definitly won't be years awayVincent Kingston
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June 28th, 2007, 09:47 #6
Want me to message Kalan every 5 minutes asking him if he's done yet?
Question: How does an Assamite find herself between a 12ft murder machine and a high place?
Answer: When she's running away from a werewolf in Crinos and she has to jump onto a fire escape with the Phobia: High Places flaw
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June 28th, 2007, 10:11 #7Originally Posted by ldyparadox99Vincent Kingston
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June 29th, 2007, 09:49 #8
Well...I had a meeting with the boss on this...and he cleared me to give a little more info
As for a release date...we think we should be releasing the complete FGII conversion of Savage Worlds in time for a certain well known INDY convention in the General Convention type realm
As for features...well....that's still under wraps...but I can say its gonna rockVincent Kingston
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June 29th, 2007, 19:28 #9Originally Posted by Kalan
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June 29th, 2007, 19:30 #10Originally Posted by Illrigger
Tho I think with the team we have, you'll see some nice stuff for both the CSRD and MSRDVincent Kingston
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