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April 15th, 2021, 21:13 #31
Yeah, sure Just need to know your code and maybe a short description what it is doing (preferable in the format of the wiki, then I can just copy&paste it into the cheat sheet for effects )
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 16th, 2021, 05:41 #32
I was actually working on making it's own thread, but I was going to split out the fifth modifier from the Min/Max, as the fifth is just a logical progression from the half, third, and fourth modifiers already out there, the only choice I made was what the letter for the modifier would be. So adding in the F for fifth and then just doing the same thing as T and Q but diving by 5. Once I remove the fifth modifier, I'll make the thread.
So for the wiki it would be F {other tag} Fifth of the other tag.
I'll edit this later (the extension is on my development computer) to add the fifth modifier extension here so Kel can see the code.Last edited by DCrumb; April 17th, 2021 at 03:29. Reason: Add license file to extension
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April 16th, 2021, 13:18 #33
- Join Date
- Mar 2016
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- Bergen
- Posts
- 313
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April 16th, 2021, 15:21 #34
Actually, it is find the lines where there are the comments where I added F, and say add X to the string decoder (in two places), then find the ability helper which actually breaks down the string and add the math to divide by 6.
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April 17th, 2021, 02:19 #35
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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April 17th, 2021, 02:38 #36My extensions for 3.5e and Pathfinder
Bug reports please here
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April 17th, 2021, 02:48 #37bmos' extensions
he/them
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April 17th, 2021, 03:36 #38
I suggested using V for Seventh and X for Sixth. That way I tried to avoided it looking like SSTR if trying to use sixth strength.
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April 17th, 2021, 09:20 #39
- Join Date
- Mar 2020
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- 31
But V is 5, and X is 10. Why does this have to look like roman numerals.
Personal peeve aside, I feel like combining some special character with number such as
%6 or /6 or 6/
would be more clear than remembering:
H,T,Q,F,X(s),V,???
Might be bit tougher in lua to implement, and deviates from the usual format, but also is more flexible.
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April 17th, 2021, 12:35 #40
The reason I used T and Q in my original expansion of the effects parsing is because H and T were already present.
Changing these would mean that existing content and player's characters would be obsolete (and since I was aiming to have that change included in FG rulesets I did not want that).
Personally I think the solution that makes the most sense in an extension would be to have both options. Extending the multiplier (currently 2-9) to support decimal numbers would be a pretty decent solution or a new division syntax as you suggest. The important thing is to have it be parallel to the letters so as not to break existing effects.bmos' extensions
he/them
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