DICE PACKS BUNDLE
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  1. #81
    Quote Originally Posted by mattekure View Post
    8 is the old broken one. the first post should have v10 now.
    Strange, I just downloaded it again from the first post (I also checked whether I accidentally put it into FGC's folder while I test in FGU)

  2. #82
    Quote Originally Posted by Kelrugem View Post
    Strange, I just downloaded it again from the first post (I also checked whether I accidentally put it into FGC's folder while I test in FGU)
    no extracted version or other copy with different filename in the extensions folder?
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #83
    Quote Originally Posted by mattekure View Post
    no extracted version or other copy with different filename in the extensions folder?
    Hah! Yes, that was it I normally have modding stuff in a separate folder to avoid that, but when I looked into your extension because of this bloodied/stable thing, I was lazy and didn't move it somewhere else when I opened it Now I payed the prize for being lazy

    So, toggling the option does now not cause any stack overflow anymore

    But when I add an effect like IF: bloodied; ATK: 2, then I get a stack overflow if clicking next round (sometimes you may need to click a second time, depending on whether it was the active actor)

  4. #84
    Got it. I am seeing this. I'll take a look at this case, but its probably the same kind of thing
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #85
    Quote Originally Posted by mattekure View Post
    Got it. I am seeing this. I'll take a look at this case, but its probably the same kind of thing
    Thank you

  6. #86
    Ok, before I totally pull my 2 remaining hairs out at this. I just tried turning off my extension entirely. Clean campaign with no extensions and got the same error.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #87
    Quote Originally Posted by mattekure View Post
    Ok, before I totally pull my 2 remaining hairs out at this. I just tried turning off my extension entirely. Clean campaign with no extensions and got the same error.
    Oh, wow, you're right! Oh, very sorry then, I didn't dare to think it is in the base programme because I thought that may be already reported then (and I didn't see a report). May have been a problem since one of the last patches maybe

  8. #88
    Quote Originally Posted by Kelrugem View Post
    Oh, wow, you're right! Oh, very sorry then, I didn't dare to think it is in the base programme because I thought that may be already reported then (and I didn't see a report). May have been a problem since one of the last patches maybe
    no worries. I posted it over in house of healing so it has visibility with logs and an example campaign.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  9. #89
    Quote Originally Posted by mattekure View Post
    no worries. I posted it over in house of healing so it has visibility with logs and an example campaign.
    Hehe, I posted, too, at the same time

  10. #90
    is this extension currently working on FGU or is giving issues? last time I played our GM had issues with it and had to deactivate.

    What about FGC is it working with it?
    Neuronblaster GM on warhorn.net

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