Thread: 5e Bug Reports (2021)
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September 22nd, 2021, 04:31 #621
This type of issue would probably be best to post in the House of Healing. This thread is really for 5E DLC related issues.
When posting issues, there is probably more information that will be desired so that the issue can be reproduced, identified and solved as quickly as possible. You can see the link in my signature for some advice on how to do so.
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September 22nd, 2021, 10:15 #622
Yes WotC have been playing around with wording recently. I've changed the order of the words so that it gets languages get picked up properly. I've also updated the wording of the ability score increase picks so that they work a little better. I don't think the character wizard picks everything up but I believe Hollis will incorporate it in due course.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 23rd, 2021, 23:16 #623
Lesser Deity
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Tome of Beasts 2, Faceless Wanderer, Traits, Regeneration
The last sentence of this trait "Otherwise, it is permanently destroyed." appears as a trait header with missing body text instead of being included in the Regeneration trait text.
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September 24th, 2021, 09:02 #624
I'll update the developer; thanks for the report.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 26th, 2021, 04:56 #625
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Not sure if this is a "bug", but an oversight on a map: in the Princes of the Apocalypse campaign book, the map "Fane of the Eye" has a bunch of dark grey clouds between rooms on the map. The description of the location includes: "Dark Curtains. Clouds of black fog, cold and oily to the touch, cordon off portions of the fane. They block vision and mute sound." However, while stairs, altars, and actual doors have map layer doors to control player vision through them, the clouds of black fog do not. I think they probably should.
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September 26th, 2021, 08:46 #626
Yes, they should. I'll get that added. Thanks for the report.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 26th, 2021, 08:59 #627
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Found that in Curse of Strahd 'Map - Abbey of Saint Markovia 1' has got line of sight of 'Map - Wachterhaus'.
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September 26th, 2021, 14:12 #628If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 28th, 2021, 21:41 #629
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Are there any plans to update Dungeon of the Mad Mage with simplified Line of Sight? Those maps are very large and have a LOT of occluder points, which results in major performance problems, as Zacchaeus discussed in his video the other day.
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September 28th, 2021, 22:01 #630
I'll have a look at that one tomorrow. It's been at the back of my mind. Most of the maps are straight lines but there are a few as I recall that are cave-like.
Edit: Actually it might not be tomorrow - or even in the next couple of days. I've got some things on (unusually) which will take me away from my computer.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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