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February 26th, 2021, 17:11 #71---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 26th, 2021, 20:40 #72
- Join Date
- Dec 2020
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- 15
With SA's functionality, I disable tokens to leave on the map but out of the combat tracker. If I want players to still be able to see this token but not load onto the CT, I have to right click, go to visibility, and click "mask sensitive" visibility. This allows my players to turn a corner and immediately see something without seeing the combat tracker populate. Then if a fight breaks out, I can activate the token and it will appear in the CT. I'll grab some screenshots.
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February 26th, 2021, 20:49 #73
- Join Date
- Dec 2020
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- 15
What would be cool is being able to select multiple tokens and set their visibility to "mask sensitive visibility" to go with the buttons that deactivate or activate them in the tracker.
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March 3rd, 2021, 06:18 #74
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- Aug 2020
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- 27
I am having issues with the combat tracker. Playing 5e rule set. Loaded all the characters into the combat tracker then loaded a pre loaded encounter to the combat tracker. I was unable to target any of the player characters with the pre loaded monster encounter. The players could target everything normally. The combat tracker worked fine from their perspective. But not working at all from the GM perspective. Had to do all the combats entirely manually from the GM side. I did once add in another NPC to the combat tracker. A spell effect brought in another NPC to the battle. That NPC worked fine. I manually loaded that NPC into the combat tracker. Again the issue is with pre loaded encounters done on a previous version of Fantasy grounds unity.
Tried another pre made encounter and the same behavior happened. Some how a bug has been introduced from pre made encounters done on earlier versions of fantasy grounds unity.
It is a reproducible error, any pre made encounter will exhibit the same issue.
Our group meets once a month. Last month we had no problems with the combat tracker. This month we do. Something changed in the last updates over the last month that caused this.
The error I get says [ERROR] Unable to target token not linked to combat tracker entry.
This error happens every time I attempt to target a player in the combat tracker.
When ever a player tries to target an npc in the tracker it works fine.
It only happens when I load a pre loaded encounter into the combat tracker.
And then again the error is for all of the GM run npc's in the combat tracker.
It seems to be a one way error.Last edited by hammer58; March 3rd, 2021 at 06:37.
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March 3rd, 2021, 17:55 #75
Based on your other post it seems like you're doing a bit more than using SA (importing a 2e module into 5e).
I can say, in my local testing I do not experience these issues. What I will suggest tho is trying the /sa commands (see first post). Specifically "/sashow all" might help if somehow the active/deactive flags got corrupted somehow. That will set ALL tokens on the map to CT active mode and you can go back and deactivate. If that works, you're golden.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 9th, 2021, 00:14 #76
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March 10th, 2021, 00:17 #77
After todays (3/9/2021) update I'm getting this error when launching the Combat Tracker:
Fixed by replacing ct_host.xml with new one from update.Last edited by kevininrussia; March 10th, 2021 at 00:31.
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March 10th, 2021, 00:51 #78---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 10th, 2021, 01:03 #79
Looks like they added
<hsx name="senses" />
to the ct_host.xml
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March 10th, 2021, 01:06 #80My extensions for 3.5e and Pathfinder
Bug reports please here
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