Thread: Struggling With Maps In FGU
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November 29th, 2020, 19:22 #1
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Struggling With Maps In FGU
I recently upgraded to FGU from FGC, and I've run into a snag importing maps. When working on maps either on the editor or locked, the scroll/pan function moves the entire map image on top of a blank layer. Previously in FGC, the map dimensions were locked - panning or zooming in/out only worked on the map image itself. This was clean and made sense to me - the borders of the image were the same as the window. When panning in FGC, you would simply scroll to the edge of the image and stop. Likewise, zooming in and out kept the image dimensions locked. Now in FGU, you continue panning endlessly into blank space leaving the map behind and it's disorienting. Zooming out makes the map image incredibly small and fills the window with blank space.
I've watched all the tutorial videos on FGU images/maps, read the wiki, but this issue was never addressed, so I'm not sure what I am missing. I currently am using the Pathfinder 2 ruleset, disabled all my extensions (running Better Menus, and Death Dying Overlay) but it has not impact. All my image files work fine in FGC and are cropped, so it's not a problem with the images themselves. Any help would very much appreciated - otherwise all the features look great and I can't wait to dive more into the FGU features!Example.PNGLast edited by Hattoriku; November 29th, 2020 at 19:26.
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November 29th, 2020, 19:31 #2
Open the image toolbar (three dots and down arrow to the top right) and click the Zoom to... button to resize the view back to the borders of the image (as best can be done relating to the window aspect ratio).
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November 29th, 2020, 19:48 #3
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Thank you Trenloe for the quick response! I am aware of that feature, but it does not resolve the issue of panning/zooming moving off of the image itself. Is there no way to fix the issue of scrolling/panning off the image itself? Even when the image is zoomed in relation to the window aspect ratio, panning quickly off-centers it again.
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November 29th, 2020, 19:59 #4
Nope, because in FGU maps are infinite is size (because they can be composed of an infinite number of image files), so it allows you to scroll off as far as you want or zoom out as far as you want.
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November 29th, 2020, 20:29 #5
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Thank you for clarifying. That's unfortunate though, because it's a definite pain to constantly "Zoom To..." vs. the previous functionality. I might have to look into other VTTs if this is the case, as I don't know if I can live with constantly scrolling off of a map every time I want to navigate somewhere.
Follow-up question - where would I go to make this a feature request? Or is that simply impossible because techy-reasons I'm not smart enough to understand? I appreciate the info and guidance - even if the functionality is lacking, the culture on these forums is great and speak to how dedicated folks are with the product!
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November 29th, 2020, 21:02 #6
The wish list; https://fg2app.idea.informer.com/
But the devs have already talked about this. And like I said, maps in FGU don't have boundaries, they can't because they are infinitely big. Personally I would look to vote for the idea to lock map views per this idea, then you won't accidentally pan off a map. Or of course, just get used to the controls and don't do that
https://fg2app.idea.informer.com/proj/?ia=135028
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Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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November 29th, 2020, 22:39 #7
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When you mention "the devs have already talked about this" are there any more details you can provide (like you heard it where - weekend update, youtube link etc)? I just want to decided whether to ask for a refund or not, since its pretty jarring going from FGC where the map dimensions work fine to the current iteration. Any more details would be awesome - I really appreciate the help.
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November 29th, 2020, 23:24 #8
On the forums here. I don't remember in what thread. Or really what key words to use search via the Site Search link. I couldn't find it with a couple of searches.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 29th, 2020, 23:47 #9
Here are some previous posts from Moon Wizard about the differences between FGC and FGU as far as images are concerned.
Also here
And here
Basically what it boils down to is that Images can be made up of any number of assets.
Think of it like this: there are a number of Tile Packs available for FGU now. If it worked like FGC, Tile Packs would be impossible to use.
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November 30th, 2020, 01:46 #10
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Thank you for the explanation, this helps a lot!
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